feat(review): flag handles in the review player (metadata only)
Deploy / deploy (push) Successful in 3m31s
Deploy / deploy (push) Successful in 3m31s
Renders run 8 frames past the cut at each end. Directors were flagging glitches in unfixed handles as shot problems, so the player now marks them — without trimming or burning anything into the EXRs/MOV/MP4. - Version.handleHead/handleTail/pictureStartFrame, Export.handleHead/ handleTail; migration backfills pipeline exports and their preview versions from the manifest's handleFrames (else 8) - AE panel: "Includes handles [8] frames each end" -> manifest.review; older manifests fall back to source.handleFrames - finalize copies handles onto the Version; worker 1.6.4 reports the head slate length (pictureStartSeconds), else the player infers it as MP4 frames - EXR frameCount - Player: hatched HANDLE / SLATE regions and cut marks on the timeline, "HEAD/TAIL HANDLE · NOT IN EDIT" overlay on handle frames, HANDLE badge on notes, "Edit range only" toggle (default on in the client portal) - Staff Handles editor on the review page for manual uploads/corrections Also fixes two player bugs found while testing: timeToFrame floored float error (every seek landed a frame early), and J/reverse never ran (the keyboard effect's cleanup stopped it on the next render). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -461,6 +461,9 @@ public sealed class JobExecutor
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["frameCount"] = result.Build?.FrameCount,
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["fps"] = manifest.Fps,
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["fileName"] = Path.GetFileName(result.Mp4Path!),
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// Slate length, so the review player can place the handle
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// markers exactly instead of inferring it (server ≥ 2026-09-22).
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["pictureStartSeconds"] = result.Build?.PictureStartSeconds,
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},
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});
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