diff --git a/VFXReviewConnector.jsx b/VFXReviewConnector.jsx index 7109503..b598aec 100644 --- a/VFXReviewConnector.jsx +++ b/VFXReviewConnector.jsx @@ -32,7 +32,7 @@ var SETTINGS_KEY = "cfg"; // Bump on every change deployed to a workstation. The panel reports this to // the server on load, so Pipeline → Machines shows which version each machine // is actually running and flags the ones left behind. -var PANEL_VERSION = "2.7.0"; +var PANEL_VERSION = "2.7.1"; (function VFXReviewConnector(thisObj) { var uiState = { @@ -4710,7 +4710,6 @@ var PANEL_VERSION = "2.7.0"; var importRendersButton; var btnRow6; var pictureLockButton; - var btnRow7; var incrementVersionButton; var btnRow6b; var setStartTCButton; @@ -4868,6 +4867,7 @@ var PANEL_VERSION = "2.7.0"; "Rebuild the MOV/MP4 slate and burn-ins for the delivered version.\n" + "Reuses the rendered EXRs and keeps the version number. Slate text is\n" + "re-read from the shot, so fix it on the web app's Slate tab first."; + incrementVersionButton = pipelineRow3.add("button", undefined, "Increment Shot Version"); qcPanel = scrollContent.add("panel", undefined, "QC"); qcPanel.orientation = "column"; @@ -4974,12 +4974,6 @@ var PANEL_VERSION = "2.7.0"; btnRow6b.spacing = 6; setStartTCButton = btnRow6b.add("button", undefined, "Set Start Timecode"); - btnRow7 = buttonsPanel.add("group"); - btnRow7.orientation = "row"; - btnRow7.alignChildren = ["fill", "center"]; - btnRow7.spacing = 6; - incrementVersionButton = btnRow7.add("button", undefined, "Increment Shot Version"); - workspacePanel = scrollContent.add("panel", undefined, "Workspace"); workspacePanel.orientation = "column"; workspacePanel.alignChildren = ["fill", "top"]; diff --git a/VFXReviewConnector.md b/VFXReviewConnector.md index 5bc7c4d..5b8f3fe 100644 --- a/VFXReviewConnector.md +++ b/VFXReviewConnector.md @@ -178,7 +178,7 @@ Same applies to `footageRoot`: change `V:/_FOOTAGE/UNG` → `V:/_FOOTAGE`. The panel is divided into seven sections: 1. **Shot Builder** — Episode/shot selection and comp creation -2. **Render Pipeline** — Queue Export, status polling, retry, regenerate previews +2. **Render Pipeline** — Queue Export, status polling, retry, regenerate previews, increment shot version 3. **QC** — Technical QC queue for rendered exports 4. **Actions** — Per-shot and batch operations 5. **Workspace** — One-time project initialisation