feat(worker): one-command packaging and --check install verification
Adds scripts/publish.ps1, which produces a self-contained single-file exe plus the headless AE build script, optionally zipped for copying to a render machine. Adds `VFXReviewWorker.exe --check`: resolves every configured path, confirms aerender/AfterFX/the build script exist, verifies each pathMappings target is reachable from that machine, and pings the server to confirm the API key is accepted — exiting non-zero if anything would stop the worker running. Catches a wrong path at install time rather than in the logs later. Verified from the published binary: the single-file exe resolves its scripts folder correctly, so the preview build script ships alongside the exe rather than embedded and can be patched without a rebuild. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,115 @@
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using System.Net.Http.Headers;
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namespace VFXReviewWorker;
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/// <summary>
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/// `VFXReviewWorker.exe --check` — install verification for a new machine.
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/// Resolves every path and dependency the worker needs, reports what is
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/// missing, and exits non-zero if anything would stop it running. Cheaper than
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/// installing the service and reading logs to find a typo'd path.
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/// </summary>
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public static class Preflight
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{
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public static async Task<int> RunAsync(string? configPath)
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{
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var ok = true;
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Console.WriteLine("VFXReview RenderWorker preflight");
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Console.WriteLine();
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var resolvedConfigPath = configPath ?? WorkerOptions.DefaultConfigPath;
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WorkerOptions? options = null;
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try
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{
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options = WorkerOptions.Load(configPath);
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ok &= Report("config file", resolvedConfigPath, true);
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}
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catch (Exception ex)
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{
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Report("config file", resolvedConfigPath, false, ex.Message);
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Console.WriteLine();
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Console.WriteLine("Cannot continue without a config file. See RenderWorker/README.md.");
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return 1;
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}
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Console.WriteLine($" machine name : {options.MachineName}");
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Console.WriteLine($" server : {options.ServerUrl}");
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Console.WriteLine($" api key : {(string.IsNullOrWhiteSpace(options.ApiKey) ? "(missing)" : "set")}");
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Console.WriteLine();
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ok &= Report("aerender.exe", options.AerenderPath, File.Exists(options.AerenderPath));
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var afterFx = options.ResolveAfterFxPath();
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ok &= Report("AfterFX.com", afterFx, File.Exists(afterFx),
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"needed for preview builds only");
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var script = options.ResolvePreviewScriptPath();
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ok &= Report("preview script", script, File.Exists(script),
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"needed for preview builds only");
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if (!string.IsNullOrWhiteSpace(options.FfmpegPath))
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{
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Report("ffmpeg", options.FfmpegPath!, File.Exists(options.FfmpegPath!),
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"optional — thumbnails are skipped without it");
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}
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else
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{
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Console.WriteLine(" [ - ] ffmpeg not configured (thumbnails will be skipped)");
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}
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// Path mappings: prove the mapped roots are actually reachable here.
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Console.WriteLine();
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if (options.PathMappings.Count == 0)
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{
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Console.WriteLine(" [ ! ] no pathMappings configured — manifest UNC paths will be used as-is");
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}
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foreach (var m in options.PathMappings)
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{
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var reachable = Directory.Exists(m.To);
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Report($"path map {m.From}", m.To, reachable, "target must be reachable from this machine");
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ok &= reachable;
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}
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// Server reachability + API key validity in one call.
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Console.WriteLine();
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try
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{
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using var http = new HttpClient { BaseAddress = new Uri(options.ServerUrl.TrimEnd('/') + "/"), Timeout = TimeSpan.FromSeconds(15) };
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http.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", options.ApiKey);
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var res = await http.GetAsync("api/ext/projects");
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if (res.IsSuccessStatusCode)
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{
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Console.WriteLine(" [ok ] server reachable and API key accepted");
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}
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else if ((int)res.StatusCode == 401)
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{
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Console.WriteLine(" [FAIL] server reachable but API key was rejected (401)");
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ok = false;
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}
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else
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{
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Console.WriteLine($" [FAIL] server responded {(int)res.StatusCode}");
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ok = false;
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($" [FAIL] cannot reach {options.ServerUrl}: {ex.Message}");
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ok = false;
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}
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Console.WriteLine();
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Console.WriteLine(ok
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? "All checks passed — safe to install the service."
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: "One or more checks FAILED — fix the above before installing.");
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return ok ? 0 : 1;
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}
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private static bool Report(string label, string path, bool exists, string? note = null)
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{
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var status = exists ? "ok " : "FAIL";
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Console.WriteLine($" [{status}] {label,-16} {path}");
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if (!exists && note is not null)
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{
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Console.WriteLine($" ({note})");
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}
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return exists;
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}
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}
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@@ -11,6 +11,14 @@ using VFXReviewWorker;
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// Install as a service: see RenderWorker/README.md
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var configPath = args.FirstOrDefault(a => !a.StartsWith('-'));
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// Install verification on a new machine — resolves paths, checks tools and
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// pings the server, then exits. Never starts the service loop.
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if (args.Any(a => a.Equals("--check", StringComparison.OrdinalIgnoreCase)))
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{
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return await Preflight.RunAsync(configPath);
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}
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var options = WorkerOptions.Load(configPath);
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// Positional args (config path) are consumed above and deliberately not
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@@ -28,3 +36,4 @@ builder.Services.AddSingleton<JobExecutor>();
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builder.Services.AddHostedService<WorkerService>();
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await builder.Build().RunAsync();
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return 0;
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