feat(worker): one-command packaging and --check install verification
Adds scripts/publish.ps1, which produces a self-contained single-file exe plus the headless AE build script, optionally zipped for copying to a render machine. Adds `VFXReviewWorker.exe --check`: resolves every configured path, confirms aerender/AfterFX/the build script exist, verifies each pathMappings target is reachable from that machine, and pings the server to confirm the API key is accepted — exiting non-zero if anything would stop the worker running. Catches a wrong path at install time rather than in the logs later. Verified from the published binary: the single-file exe resolves its scripts folder correctly, so the preview build script ships alongside the exe rather than embedded and can be patched without a rebuild. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -11,6 +11,14 @@ using VFXReviewWorker;
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// Install as a service: see RenderWorker/README.md
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var configPath = args.FirstOrDefault(a => !a.StartsWith('-'));
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// Install verification on a new machine — resolves paths, checks tools and
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// pings the server, then exits. Never starts the service loop.
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if (args.Any(a => a.Equals("--check", StringComparison.OrdinalIgnoreCase)))
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{
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return await Preflight.RunAsync(configPath);
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}
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var options = WorkerOptions.Load(configPath);
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// Positional args (config path) are consumed above and deliberately not
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@@ -28,3 +36,4 @@ builder.Services.AddSingleton<JobExecutor>();
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builder.Services.AddHostedService<WorkerService>();
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await builder.Build().RunAsync();
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return 0;
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