feat(pipeline): render queue, worker service and automated preview generation
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot headlessly with the studio slate/overlay template to produce the delivery MOV and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage. Server: - New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus Project.deliveryConfig and per-submission slate fields (Export.vfxScope, Export.submissionNote, inherited from the shot's previous export). Both migrations are purely additive; no existing column is touched. - lib/render-pipeline: server-enforced state machine, transactional version increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by machine availability windows, and a lease reaper run from instrumentation.ts. - /api/ext/* endpoints for the panel and workers; session-auth mirrors under /api/render and /api/machines for the web UI. - Pipeline pages: render queue, export detail, machine monitoring, plus an Exports tab on shot detail. RenderWorker (.NET 8 Windows service, new): - Registration, heartbeat as cancel channel, claim loop, aerender runner with progress parsing and stall watchdog, crash recovery and disk-spooled reporting that survives server downtime. - Preview stage: headless AE assembles the preview comp into a throwaway AEP with both output modules queued, then a single aerender pass renders them. Preview jobs are not claimed while an interactive AE session is open, so an artist's project is never taken over. AE panel: Queue Export with live status polling, urgent flag, retry, and the VFX Scope / Submission Note fields. Every existing panel action is unchanged. Preview chaining ships disabled behind SystemConfig preview.enabled. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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using VFXReviewWorker;
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using Xunit;
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namespace VFXReviewWorker.Tests;
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public class PathMapperTests
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{
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private static PathMapper Mapper(params (string from, string to)[] maps) =>
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new(maps.Select(m => new PathMapping { From = m.from, To = m.to }));
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[Fact]
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public void MapsUncToDriveLetter()
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{
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var mapper = Mapper(("//SAN/", "S:/"));
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Assert.Equal(@"S:\renders\UNG_S1\106\shot\v004", mapper.Map("//SAN/renders/UNG_S1/106/shot/v004"));
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}
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[Fact]
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public void MapsBackslashInputToo()
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{
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var mapper = Mapper(("//SAN/", "S:/"));
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Assert.Equal(@"S:\projects\a.aep", mapper.Map(@"\\SAN\projects\a.aep"));
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}
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[Fact]
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public void CaseInsensitiveMatch()
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{
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var mapper = Mapper(("//SAN/", "S:/"));
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Assert.Equal(@"S:\x", mapper.Map("//san/x"));
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}
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[Fact]
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public void FirstMatchingMappingWins()
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{
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var mapper = Mapper(("//SAN/renders/", "R:/"), ("//SAN/", "S:/"));
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Assert.Equal(@"R:\a", mapper.Map("//SAN/renders/a"));
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Assert.Equal(@"S:\projects\a", mapper.Map("//SAN/projects/a"));
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}
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[Fact]
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public void UnmappedPathPassesThroughWithLocalSeparators()
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{
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var mapper = Mapper(("//SAN/", "S:/"));
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Assert.Equal(@"D:\local\thing", mapper.Map("D:/local/thing"));
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}
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}
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public class PrepareOutputDirTests
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{
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[Fact]
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public void ClearsOnlyFilesMatchingPatternPrefix()
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{
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var dir = Path.Combine(Path.GetTempPath(), "vfxr-test-" + Guid.NewGuid().ToString("N"));
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Directory.CreateDirectory(dir);
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try
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{
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File.WriteAllText(Path.Combine(dir, "SHOT_cmp_TT_v004.1001.exr"), "old");
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File.WriteAllText(Path.Combine(dir, "SHOT_cmp_TT_v004.1002.exr"), "old");
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File.WriteAllText(Path.Combine(dir, "unrelated-notes.txt"), "keep me");
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AerenderRunner.PrepareOutputDir(dir, "SHOT_cmp_TT_v004.[####].exr");
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Assert.False(File.Exists(Path.Combine(dir, "SHOT_cmp_TT_v004.1001.exr")));
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Assert.False(File.Exists(Path.Combine(dir, "SHOT_cmp_TT_v004.1002.exr")));
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Assert.True(File.Exists(Path.Combine(dir, "unrelated-notes.txt")));
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}
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finally
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{
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Directory.Delete(dir, recursive: true);
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}
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}
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[Fact]
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public void CreatesMissingDirectory()
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{
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var dir = Path.Combine(Path.GetTempPath(), "vfxr-test-" + Guid.NewGuid().ToString("N"), "v001");
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try
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{
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AerenderRunner.PrepareOutputDir(dir, "X.[####].exr");
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Assert.True(Directory.Exists(dir));
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}
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finally
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{
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Directory.Delete(Path.GetDirectoryName(dir)!, recursive: true);
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}
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}
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}
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using VFXReviewWorker;
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using Xunit;
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namespace VFXReviewWorker.Tests;
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/// <summary>
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/// Recorded-transcript tests (§17.2): lines below are representative aerender
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/// stdout from AE 2024/2025/2026 successes, errors, and stalls.
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/// </summary>
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public class ProgressParserTests
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{
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[Theory]
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[InlineData("PROGRESS: 0:00:02:03 (51): 0 Seconds", 51)]
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[InlineData("PROGRESS: 2 (2): 1 Seconds", 2)]
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[InlineData("PROGRESS: 0:00:00:00 (1): 12 Seconds", 1)]
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[InlineData("PROGRESS: 0:00:04:23 (120): 3 Seconds", 120)]
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public void ParsesProgressFrames(string line, int expected)
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{
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Assert.Equal(expected, ProgressParser.ParseFrame(line));
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}
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[Theory]
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[InlineData("PROGRESS: Rendering frame data")]
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[InlineData("Starting composition \"UNG_106_010_020_cmp\".")]
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[InlineData("aerender version 24.3x52")]
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[InlineData("")]
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public void IgnoresNonFrameLines(string line)
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{
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Assert.Null(ProgressParser.ParseFrame(line));
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}
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[Theory]
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[InlineData("aerender ERROR: An existing connection was forcibly closed")]
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[InlineData("aerender ERROR -1610153464: After Effects error")]
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[InlineData("ERROR: Unable to open project")]
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[InlineData("aerender SYNTAX ERROR: Illegal argument flag: false")]
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public void DetectsErrorLines(string line)
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{
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Assert.True(ProgressParser.IsErrorLine(line));
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}
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[Fact]
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public void ProgressLineIsNotAnError()
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{
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Assert.False(ProgressParser.IsErrorLine("PROGRESS: 0:00:02:03 (51): 0 Seconds"));
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}
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[Theory]
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[InlineData("aerender ERROR: After Effects error: layer source file is missing or inaccessible")]
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[InlineData("aerender ERROR: No comp was found with the given name.")]
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[InlineData("aerender ERROR: project file could not be opened")]
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[InlineData("WARNING: Missing footage in comp")]
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[InlineData("aerender SYNTAX ERROR: Illegal argument flag: false")]
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public void DeterministicErrorsAreNonRetryable(string line)
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{
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Assert.True(ProgressParser.IsNonRetryableError(line));
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}
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[Theory]
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[InlineData("aerender ERROR: An existing connection was forcibly closed")]
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[InlineData("aerender ERROR -1610153464: After Effects crashed")]
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public void TransientErrorsStayRetryable(string line)
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{
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Assert.False(ProgressParser.IsNonRetryableError(line));
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}
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}
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public class EtaCalculatorTests
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{
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[Fact]
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public void NoFramesMeansNoEstimate()
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{
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var eta = new EtaCalculator();
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Assert.Null(eta.EstimateSeconds(100));
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}
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[Fact]
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public void EstimatesFromRollingAverage()
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{
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var eta = new EtaCalculator();
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var t = DateTimeOffset.UtcNow;
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eta.RecordFrame(t);
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eta.RecordFrame(t.AddSeconds(2));
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eta.RecordFrame(t.AddSeconds(4)); // 2 s/frame average
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Assert.Equal(20, eta.EstimateSeconds(10));
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}
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[Fact]
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public void ZeroRemainingMeansNoEstimate()
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{
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var eta = new EtaCalculator();
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var t = DateTimeOffset.UtcNow;
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eta.RecordFrame(t);
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eta.RecordFrame(t.AddSeconds(1));
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Assert.Null(eta.EstimateSeconds(0));
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}
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[Fact]
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public void RollingWindowDropsOldFrames()
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{
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var eta = new EtaCalculator(windowSize: 2);
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var t = DateTimeOffset.UtcNow;
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eta.RecordFrame(t);
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eta.RecordFrame(t.AddSeconds(100)); // old slow frame, will roll out
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eta.RecordFrame(t.AddSeconds(101));
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eta.RecordFrame(t.AddSeconds(102)); // window now [1, 1]
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Assert.Equal(10, eta.EstimateSeconds(10));
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}
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}
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public class LogTailTests
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{
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[Fact]
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public void KeepsOnlyLastNLines()
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{
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var tail = new LogTail(3);
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for (var i = 1; i <= 5; i++) tail.Add($"line {i}");
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Assert.Equal("line 3\nline 4\nline 5", tail.ToString());
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
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<PackageReference Include="xunit" Version="2.9.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\VFXReviewWorker\VFXReviewWorker.csproj" />
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</ItemGroup>
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</Project>
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