added unapprove
Deploy / deploy (push) Successful in 2m37s

This commit is contained in:
twotalesanimation
2026-06-11 15:19:12 +02:00
parent 7b9bbbec16
commit b640fa472c
5 changed files with 361 additions and 2 deletions
+65
View File
@@ -128,3 +128,68 @@ export async function getApprovalHistory(versionId: string) {
orderBy: { createdAt: "desc" },
});
}
/**
* Resets an approved version back to PENDING_REVIEW and the associated task
* back to INTERNAL_REVIEW. Recalculates shot status.
* Only ADMIN, PRODUCER, SUPERVISOR can unapprove.
*/
export async function unapproveVersion(versionId: string) {
const session = await auth();
if (!session?.user) throw new Error("Unauthorized");
const allowedRoles = ["ADMIN", "PRODUCER", "SUPERVISOR"];
if (!allowedRoles.includes(session.user.role)) {
throw new Error("Insufficient permissions to unapprove versions");
}
const version = await db.version.findUnique({
where: { id: versionId },
include: {
task: {
include: { shot: true },
},
},
});
if (!version) throw new Error("Version not found");
if (version.approvalStatus !== "APPROVED") {
throw new Error("Only approved versions can be unapproved");
}
// Create an audit record for the unapproval
await db.approval.create({
data: {
versionId,
userId: session.user.id,
status: "PENDING_REVIEW",
notes: "Approval undone",
},
});
// Reset version approval status
await db.version.update({
where: { id: versionId },
data: { approvalStatus: "PENDING_REVIEW" },
});
// Reset task back to INTERNAL_REVIEW if it was moved to DONE
if (version.task && version.task.status === "DONE") {
await db.task.update({
where: { id: version.task.id },
data: { status: "INTERNAL_REVIEW" },
});
}
// Recalculate shot status
if (version.task?.shot) {
await recalcShotStatus(version.task.shot.id).catch(() => {});
}
revalidatePath(`/review/${versionId}`);
if (version.task) {
revalidatePath(`/tasks/${version.task.id}`);
revalidatePath(`/projects/${version.task.projectId}`);
}
return { success: true };
}
+37
View File
@@ -744,6 +744,43 @@ export async function clientApproveShot(shotId: string) {
return { success: true };
}
/**
* Admin/Producer/Supervisor: undo a client approval on a shot.
* Resets shotApprovalStatus from CLIENT_APPROVED → INTERNALLY_APPROVED.
* Shot status reverts to CLIENT_REVIEW (if still shared) or READY_FOR_CLIENT.
*/
export async function unapproveShot(shotId: string) {
const session = await auth();
if (!session?.user) throw new Error("Unauthorized");
if (!["ADMIN", "PRODUCER", "SUPERVISOR"].includes(session.user.role)) {
throw new Error("Insufficient permissions");
}
const shot = await db.shot.findUnique({
where: { id: shotId },
select: { projectId: true, shotApprovalStatus: true, sharedWithClient: true },
});
if (!shot) throw new Error("Shot not found");
if (shot.shotApprovalStatus !== "CLIENT_APPROVED") {
throw new Error("Shot is not client-approved");
}
const newStatus = shot.sharedWithClient ? "CLIENT_REVIEW" : "READY_FOR_CLIENT";
await db.shot.update({
where: { id: shotId },
data: {
shotApprovalStatus: "INTERNALLY_APPROVED",
status: newStatus,
},
});
revalidatePath(`/projects/${shot.projectId}`);
revalidatePath(`/projects/${shot.projectId}/shots/${shotId}`);
revalidatePath(`/shot-status`);
return { success: true };
}
/**
* Internal: handle client requesting changes on a shot.
* Resets shotApprovalStatus = PENDING, sharedWithClient = false.