feat(pipeline): render queue, worker service and automated preview generation
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot headlessly with the studio slate/overlay template to produce the delivery MOV and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage. Server: - New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus Project.deliveryConfig and per-submission slate fields (Export.vfxScope, Export.submissionNote, inherited from the shot's previous export). Both migrations are purely additive; no existing column is touched. - lib/render-pipeline: server-enforced state machine, transactional version increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by machine availability windows, and a lease reaper run from instrumentation.ts. - /api/ext/* endpoints for the panel and workers; session-auth mirrors under /api/render and /api/machines for the web UI. - Pipeline pages: render queue, export detail, machine monitoring, plus an Exports tab on shot detail. RenderWorker (.NET 8 Windows service, new): - Registration, heartbeat as cancel channel, claim loop, aerender runner with progress parsing and stall watchdog, crash recovery and disk-spooled reporting that survives server downtime. - Preview stage: headless AE assembles the preview comp into a throwaway AEP with both output modules queued, then a single aerender pass renders them. Preview jobs are not claimed while an interactive AE session is open, so an artist's project is never taken over. AE panel: Queue Export with live status polling, urgent flag, retry, and the VFX Scope / Submission Note fields. Every existing panel action is unchanged. Preview chaining ships disabled behind SystemConfig preview.enabled. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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using VFXReviewWorker;
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using Xunit;
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namespace VFXReviewWorker.Tests;
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public class PathMapperTests
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{
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private static PathMapper Mapper(params (string from, string to)[] maps) =>
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new(maps.Select(m => new PathMapping { From = m.from, To = m.to }));
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[Fact]
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public void MapsUncToDriveLetter()
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{
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var mapper = Mapper(("//SAN/", "S:/"));
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Assert.Equal(@"S:\renders\UNG_S1\106\shot\v004", mapper.Map("//SAN/renders/UNG_S1/106/shot/v004"));
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}
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[Fact]
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public void MapsBackslashInputToo()
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{
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var mapper = Mapper(("//SAN/", "S:/"));
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Assert.Equal(@"S:\projects\a.aep", mapper.Map(@"\\SAN\projects\a.aep"));
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}
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[Fact]
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public void CaseInsensitiveMatch()
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{
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var mapper = Mapper(("//SAN/", "S:/"));
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Assert.Equal(@"S:\x", mapper.Map("//san/x"));
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}
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[Fact]
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public void FirstMatchingMappingWins()
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{
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var mapper = Mapper(("//SAN/renders/", "R:/"), ("//SAN/", "S:/"));
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Assert.Equal(@"R:\a", mapper.Map("//SAN/renders/a"));
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Assert.Equal(@"S:\projects\a", mapper.Map("//SAN/projects/a"));
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}
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[Fact]
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public void UnmappedPathPassesThroughWithLocalSeparators()
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{
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var mapper = Mapper(("//SAN/", "S:/"));
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Assert.Equal(@"D:\local\thing", mapper.Map("D:/local/thing"));
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}
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}
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public class PrepareOutputDirTests
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{
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[Fact]
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public void ClearsOnlyFilesMatchingPatternPrefix()
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{
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var dir = Path.Combine(Path.GetTempPath(), "vfxr-test-" + Guid.NewGuid().ToString("N"));
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Directory.CreateDirectory(dir);
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try
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{
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File.WriteAllText(Path.Combine(dir, "SHOT_cmp_TT_v004.1001.exr"), "old");
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File.WriteAllText(Path.Combine(dir, "SHOT_cmp_TT_v004.1002.exr"), "old");
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File.WriteAllText(Path.Combine(dir, "unrelated-notes.txt"), "keep me");
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AerenderRunner.PrepareOutputDir(dir, "SHOT_cmp_TT_v004.[####].exr");
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Assert.False(File.Exists(Path.Combine(dir, "SHOT_cmp_TT_v004.1001.exr")));
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Assert.False(File.Exists(Path.Combine(dir, "SHOT_cmp_TT_v004.1002.exr")));
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Assert.True(File.Exists(Path.Combine(dir, "unrelated-notes.txt")));
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}
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finally
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{
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Directory.Delete(dir, recursive: true);
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}
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}
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[Fact]
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public void CreatesMissingDirectory()
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{
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var dir = Path.Combine(Path.GetTempPath(), "vfxr-test-" + Guid.NewGuid().ToString("N"), "v001");
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try
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{
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AerenderRunner.PrepareOutputDir(dir, "X.[####].exr");
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Assert.True(Directory.Exists(dir));
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}
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finally
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{
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Directory.Delete(Path.GetDirectoryName(dir)!, recursive: true);
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}
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}
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}
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