feat(pipeline): render queue, worker service and automated preview generation
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot headlessly with the studio slate/overlay template to produce the delivery MOV and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage. Server: - New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus Project.deliveryConfig and per-submission slate fields (Export.vfxScope, Export.submissionNote, inherited from the shot's previous export). Both migrations are purely additive; no existing column is touched. - lib/render-pipeline: server-enforced state machine, transactional version increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by machine availability windows, and a lease reaper run from instrumentation.ts. - /api/ext/* endpoints for the panel and workers; session-auth mirrors under /api/render and /api/machines for the web UI. - Pipeline pages: render queue, export detail, machine monitoring, plus an Exports tab on shot detail. RenderWorker (.NET 8 Windows service, new): - Registration, heartbeat as cancel channel, claim loop, aerender runner with progress parsing and stall watchdog, crash recovery and disk-spooled reporting that survives server downtime. - Preview stage: headless AE assembles the preview comp into a throwaway AEP with both output modules queued, then a single aerender pass renders them. Preview jobs are not claimed while an interactive AE session is open, so an artist's project is never taken over. AE panel: Queue Export with live status polling, urgent flag, retry, and the VFX Scope / Submission Note fields. Every existing panel action is unchanged. Preview chaining ships disabled behind SystemConfig preview.enabled. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -34,6 +34,7 @@ import {
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import { Input } from "@/components/ui/input";
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import type { ShotWithDetails } from "@/types";
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import { ShotSettingsTab } from "@/components/shots/ShotSettingsTab";
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import { ShotExportsTab } from "@/components/shots/ShotExportsTab";
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import { FootageViewer } from "@/components/shots/FootageViewer";
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import { HighResUploadDialog } from "@/components/shots/HighResUploadDialog";
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import { duplicateShot, internallyApproveShot, shareWithClient, unshareFromClient, unapproveShot, updateShotVersion } from "@/actions/shots";
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@@ -89,7 +90,7 @@ export default function ShotDetailPage() {
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const [isDuplicating, setIsDuplicating] = useState(false);
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const [isActioning, setIsActioning] = useState(false);
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const [highResDialogOpen, setHighResDialogOpen] = useState(false);
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const [activeTab, setActiveTab] = useState<"tasks" | "reviews" | "footage" | "settings">("tasks");
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const [activeTab, setActiveTab] = useState<"tasks" | "reviews" | "footage" | "exports" | "settings">("tasks");
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const [editingVersion, setEditingVersion] = useState(false);
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const [versionInput, setVersionInput] = useState("");
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const [savingVersion, setSavingVersion] = useState(false);
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@@ -543,6 +544,18 @@ export default function ShotDetailPage() {
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<Video className="h-4 w-4" />
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Footage
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</button>
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<button
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onClick={() => setActiveTab("exports")}
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className={cn(
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"flex items-center gap-2 px-4 py-2.5 text-sm font-medium border-b-2 transition-colors -mb-px",
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activeTab === "exports"
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? "border-amber-500 text-amber-400"
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: "border-transparent text-zinc-500 hover:text-zinc-300"
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)}
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>
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<Film className="h-4 w-4" />
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Exports
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</button>
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{canManage && (
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<button
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onClick={() => setActiveTab("settings")}
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@@ -658,6 +671,8 @@ export default function ShotDetailPage() {
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/>
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)}
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{activeTab === "exports" && <ShotExportsTab shotId={shot.id} />}
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{activeTab === "settings" && canManage && (
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<ShotSettingsTab shot={shot} artists={artists} onSaved={fetchShot} />
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)}
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