Commit Graph

18 Commits

Author SHA1 Message Date
twotalesanimation caaa333f02 feat(pipeline): render-derived shot thumbnails, and bulk shot delete
Deploy / deploy (push) Failing after 19m11s
Two independent features landing together:

Generated shot thumbnails — a shot can now carry a thumbnail promoted
from a render export (Shot.generatedThumbnailUrl/generatedThumbnailFrom)
alongside the existing brief-supplied thumbnailUrl, which always takes
display precedence (lib/shot-thumbnail.ts) so a promoted frame can only
ever fill a gap, never overwrite the brief. Shows with
pipelineConfig.autoShotThumbnail promote automatically on every
finished export (lib/render-pipeline/preview.ts); promoteExportThumbnail/
clearGeneratedThumbnail (actions/shots.ts) are the manual equivalent for
everyone else. Worker-side seek logic for picking the promoted frame is
covered by RenderWorker/VFXReviewWorker.Tests/ThumbnailSeekTests.cs.

Bulk shot delete — the shot-status page's selection bar gets a "Bulk
Actions" dropdown (alongside the existing Change Due Date) with Delete
Shots. bulkDeleteShots() (actions/shots.ts) deletes one at a time rather
than in a single statement: exports_shotId_fkey is ON DELETE RESTRICT
by design, so a shot with renders or deliveries on record is protected
and gets skipped and reported by name rather than aborting the whole
selection or being silently destroyed along with its history.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 17:06:55 +02:00
twotalesanimation b151e8cc52 feat(pipeline): per-shot client naming alias for slates, overlays, and delivery
Deploy / deploy (push) Successful in 7m25s
Clients sometimes ship footage under a naming convention that doesn't
match our own shot codes. Adds an optional Shot.clientCode, editable on
the Slate tab: when set, it replaces shotCode only in what the client
actually sees — slate identity, overlay burn-in, and delivered EXR/MOV
file and folder names in Netflix packages — with our own version string
flatly appended (no "_cmp_TT_" studio jargon mixed in). Internal render
paths, EXR filenames on the SAN, comp names, and DB lookups are
untouched. Shots without a client code render identically to before.

Delivery packages denormalize clientCode at build time, same as the
existing shotCode/versionString snapshot, so a later shot edit can't
retroactively change already-built delivery history. The worker now
renames delivered EXR frames and the delivery MOV using the existing
frame-number parser (SequencePattern) so only the base name changes —
frame numbers and padding survive exactly. This is the one piece of the
change that could plausibly ship the wrong bytes, so it's covered by
new unit tests (renaming, padding, MOV rename, checksum-survives-rename,
and a graceful fallback for an unparseable frame number) rather than
resting on manual verification alone.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-26 00:38:12 +02:00
twotalesanimation 7caf41e17c Slates
Deploy / deploy (push) Successful in 6m17s
2026-08-07 07:34:10 +02:00
twotalesanimation cc89415a29 feat(pipeline): render queue, worker service and automated preview generation
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot
headlessly with the studio slate/overlay template to produce the delivery MOV
and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage.

Server:
- New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus
  Project.deliveryConfig and per-submission slate fields (Export.vfxScope,
  Export.submissionNote, inherited from the shot's previous export).
  Both migrations are purely additive; no existing column is touched.
- lib/render-pipeline: server-enforced state machine, transactional version
  increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by
  machine availability windows, and a lease reaper run from instrumentation.ts.
- /api/ext/* endpoints for the panel and workers; session-auth mirrors under
  /api/render and /api/machines for the web UI.
- Pipeline pages: render queue, export detail, machine monitoring, plus an
  Exports tab on shot detail.

RenderWorker (.NET 8 Windows service, new):
- Registration, heartbeat as cancel channel, claim loop, aerender runner with
  progress parsing and stall watchdog, crash recovery and disk-spooled
  reporting that survives server downtime.
- Preview stage: headless AE assembles the preview comp into a throwaway AEP
  with both output modules queued, then a single aerender pass renders them.
  Preview jobs are not claimed while an interactive AE session is open, so an
  artist's project is never taken over.

AE panel: Queue Export with live status polling, urgent flag, retry, and the
VFX Scope / Submission Note fields. Every existing panel action is unchanged.

Preview chaining ships disabled behind SystemConfig preview.enabled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-06 15:46:53 +02:00
twotalesanimation 0d0f3e1a33 Image url update
Deploy / deploy (push) Successful in 2m30s
2026-07-29 07:46:00 +02:00
twotalesanimation c09d06b6c7 reference support
Deploy / deploy (push) Successful in 3m38s
2026-07-12 10:27:46 +02:00
twotalesanimation 4624a4f67d Key Shots
Deploy / deploy (push) Successful in 3m0s
2026-07-09 13:43:16 +02:00
twotalesanimation 0274b63c1e moved high res uploads button
Deploy / deploy (push) Successful in 2m39s
2026-06-25 10:14:27 +02:00
twotalesanimation b683976cc6 High res uploads
Deploy / deploy (push) Successful in 3m16s
2026-06-25 09:56:41 +02:00
twotalesanimation 3f0c5d1dbe new Approval Updates
Deploy / deploy (push) Failing after 3m34s
2026-06-11 12:30:28 +02:00
twotalesanimation 2020f59152 added delete shots
Deploy / deploy (push) Successful in 3m57s
2026-05-24 01:13:21 +02:00
twotalesanimation 3e3a8f7a26 multiple plates
Deploy / deploy (push) Successful in 2m32s
2026-05-21 19:16:03 +02:00
twotalesanimation 32073fbe4c added edity shot name
Deploy / deploy (push) Successful in 2m36s
2026-05-21 18:16:54 +02:00
twotalesanimation d39b968dcb added custom grouping on project pages
Deploy / deploy (push) Successful in 2m26s
2026-05-20 22:43:29 +02:00
twotalesanimation 05475a6c19 added duplicate shot
Deploy / deploy (push) Successful in 2m28s
2026-05-20 18:20:45 +02:00
twotalesanimation 9af60a632b fixed build issues
Deploy / deploy (push) Failing after 2m40s
2026-05-20 13:51:47 +02:00
twotalesanimation bcea123112 Add original footage to shots function
Deploy / deploy (push) Has been cancelled
2026-05-20 11:02:33 +02:00
twotalesanimation 0fbe856dce Initial commit 2026-05-19 22:20:29 +02:00