Check shots on the Playlist page and "Play selection" plays them back to
back without slate or handles. The cut comes from the version's handle and
slate metadata (new cutSpan in lib/handles); the media is never changed.
SequencePlayer double-buffers two videos: the next clip is parked a few
frames before its cut-in and pre-rolled hidden, the outgoing clip pauses on
its last cut frame, and the cut fires on the incoming clip's cut-in frame
(requestVideoFrameCallback), with the start time calibrated at each cut.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Renders run 8 frames past the cut at each end. Directors were flagging
glitches in unfixed handles as shot problems, so the player now marks
them — without trimming or burning anything into the EXRs/MOV/MP4.
- Version.handleHead/handleTail/pictureStartFrame, Export.handleHead/
handleTail; migration backfills pipeline exports and their preview
versions from the manifest's handleFrames (else 8)
- AE panel: "Includes handles [8] frames each end" -> manifest.review;
older manifests fall back to source.handleFrames
- finalize copies handles onto the Version; worker 1.6.4 reports the
head slate length (pictureStartSeconds), else the player infers it
as MP4 frames - EXR frameCount
- Player: hatched HANDLE / SLATE regions and cut marks on the timeline,
"HEAD/TAIL HANDLE · NOT IN EDIT" overlay on handle frames, HANDLE badge
on notes, "Edit range only" toggle (default on in the client portal)
- Staff Handles editor on the review page for manual uploads/corrections
Also fixes two player bugs found while testing: timeToFrame floored
float error (every seek landed a frame early), and J/reverse never ran
(the keyboard effect's cleanup stopped it on the next render).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>