Commit Graph

3 Commits

Author SHA1 Message Date
twotalesanimation a18aad4373 fix(blender): hold a reference to the project enum items
Deploy / deploy (push) Successful in 6m6s
The project dropdown rendered garbled labels. EnumProperty does not copy
the strings a callback returns — Python has to keep a reference or
Blender reads freed memory, which shows as mojibake rather than as a
crash. The callback built fresh tuples on every redraw, so each set was
collected the moment it returned.

The items are now built once when the project list changes and held at
module level; the callback returns that list and allocates nothing, which
also makes a per-redraw callback free rather than merely correct.

Add-on 1.0.2.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-15 19:24:46 +02:00
twotalesanimation 3733c0c4fa fix(blender): send a real User-Agent so Cloudflare stops blocking the add-on
Deploy / deploy (push) Successful in 5m59s
Submitting failed with a 403 before the request reached the server:
Cloudflare error 1010, a browser-signature ban. Python's urllib
identifies itself as "Python-urllib/3.x", which is exactly the scripted
signature that rule targets. The AE panel was unaffected because curl
sends curl/8.x, and the worker because .NET sends its own.

Verified against the live zone, same request and token, only the agent
changed: Python-urllib/3.11 gets 403 while VFXReviewBlender/1.0.1 gets
200 — as do curl and a browser agent.

Naming the tool is also the honest thing: the studio's logs should say
what is calling them, and the version travels with it.

A Cloudflare block is also no longer reported to the artist as a wall of
JSON about browser signatures — it says the firewall stopped the request
before it reached the server, and to ask the pipeline TD.

Add-on 1.0.1.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-15 19:11:52 +02:00
twotalesanimation 70cf45ead4 feat(pipeline): standalone Blender renders on the same queue
Deploy / deploy (push) Successful in 7m2s
Blender work is not a shot submission: no Export, no version, no
validation, QC or delivery. It is "Ctrl+F12, but on the farm", so it is
modelled as what it is — a queue entry and nothing more.

That turned out to need very little. Claim, progress, fail and
complete-render already tolerated a job with no Export behind them, so a
Blender job reuses the whole lifecycle; RenderJob gains projectId, label
and submittedBy so a job with no shot code still has something to show.

Capability gating is new and was already missing: the claim now filters
job types by the machine's reported tools. Without it a workstation
without Blender would claim Blender work and fail it repeatedly, burning
the attempts while a machine that could have rendered it sat idle. The
worker asks for Blender jobs unconditionally and the server refuses them
— trusting the worker to self-select would have left the same hole.

The runner treats a clean exit with no saved frames as a failure:
Blender exits 0 when a frame range is empty or an output path is
unwritable, and a job that silently rendered nothing is the worst
outcome available.

Standalone jobs auto-requeue on a transient failure like any other work;
delivery builds are deliberately excluded, since a half-written package
wants a human first.

Adds the Blender add-on (BlenderPanel/) and its docs. The add-on refuses
to submit an unsaved file — the farm opens the .blend from disk, so
unsaved changes would render the previous state without warning. Its
payload is pinned by a contract test, since add-on and server only ever
meet over JSON.

Worker 1.5.0. Adds migration 20260815000000_blender_render_jobs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-15 18:53:19 +02:00