Worker 1.7.0 (preview.highQuality, default on) now, after the AE render:
- encodes a High quality MP4 from the delivery MOV (full-res H.264 High,
CRF 14 capped at 100 Mbps) -> Version.hqFileUrl
- uploads the MOV itself -> Version.highResKey/Filename/Size
Both best-effort (the preview never fails over them), with a lease
keep-alive during the long encode/uploads; the export timeline records
what was attached.
Player: HQ switch when a High quality source exists; keeps frame, play
state, speed and zoom, remembered per browser, falls back to Standard if
the file won't load. ProRes itself stays download-only (browser support).
Downloads: the client portal's High Res button serves the version's
ProRes (client-code filename), falling back to the shot's manual file;
staff get a ProRes button on the review page.
Housekeeping (lib/render-pipeline/high-res.ts): HQ MP4 + ProRes are kept
while a version is latest, client-shared, approved or younger than
preview.highResRetentionDays (14); otherwise deleted from storage. Runs
per task after finalize and hourly from the reaper; deleting a version or
a reslate removes its files. The Standard MP4 is never touched.
Also: ProRes/Handles top-bar buttons go icon-only below lg so they don't
overlap the version selector.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Notes left through a review link were write-once. A client who mistyped a
timecode or changed their mind had no way to correct it and had to add a second
note contradicting the first, which the studio then had to reconcile by hand.
PATCH and DELETE on comment/[commentId] cover both. Only the reviewer's own
notes are touchable: the studio's comments and those of every other review
session are read-only through a link, whatever the holder sends. Ownership is
re-checked server-side on every write, so the canEdit flag now returned by the
versions route only decides whether to offer the controls and grants nothing.
Refusals are 404 rather than 403 throughout, since a link holder has no business
learning which comment ids exist outside their own notes.
Only the text is editable. The frame a note is pinned to is what the studio
works from, so moving it would silently repoint feedback someone may already
have actioned; a note about a different frame is a new note. Deleting a drawing
note also removes its strokes, mirroring deleteComment in actions/comments.ts,
and the page reloads the player afterwards so the frame does not keep showing
marks that no longer exist. Delete goes through a confirmation that shows the
note and says plainly that it disappears for the studio too.
Worth knowing before this reaches a show: everyone holding the same review link
is the same author. A ReviewSession with no email resolves to a token-derived
guest user, so one link sent to three people gives all three one identity and
any of them can now edit or delete the others' notes. That model is not new,
which is why their comments already showed as one name, but edit and delete is
the first feature where it grants real power rather than muddling attribution.
Per-reviewer links with email set are the fix if that is not wanted, and that is
a change to how links are issued rather than to this code. The scope is
documented on reviewClientEmail so the next reader meets it before it surprises
them.
getOrCreateClientUser was copy-pasted into the comment and approve routes with
the fallback-email expression spelled out in three places. It is one set of
helpers in review-auth.ts now, including findReviewUser, a read-only variant so
that merely opening a review link does not conjure a User row just to answer
"is this theirs?", and ownsComment, the single rule shared by the route that
offers the controls and the route that enforces them.
Nine tests cover that rule directly: internal users' notes stay read-only, a
session that has never posted owns nothing, and an authorless comment — one
whose User was deleted, since Comment.authorId is SetNull — cannot be claimed by
anyone. The routes themselves are not covered, so exercise edit and delete
against a real review link before handing one to a client.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Shot.clientCode already drove slates, overlay burn-ins and delivered file
names, but the client portal — the one place the client actually reads — was
still showing our internal codes.
Task titles were the larger leak. They follow the house convention
"UNG_106_010_020_cmp_TT_v004", so the internal code sat embedded in the
string the client reads and copies, in three places on the shot list and
again in the player header. Swapping only the heading would have left it on
display directly underneath.
lib/shot-code.ts resolves both: clientShotCode picks the alias when set, and
clientTaskTitle swaps the code out of a title by substring, leaving a
hand-edited title that does not carry the code untouched rather than guessing
at it.
Applied at the API boundary rather than at each render site, so the shot
list, search, playlist labels, alt text, player header and every
copy-to-clipboard button inherit it and nothing downstream has to remember
which code it is holding. The internal code is no longer sent to the browser
on these routes at all.
Slack notifications deliberately keep the internal code: those go to our
artists, who need the code that matches the comp and the SAN path.
The two existing "clientCode || shotCode" expressions in preview.ts and
deliveries.ts now use the same helper so slates, deliveries and the portal
cannot drift apart. Shots with no clientCode are unchanged throughout.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>