Commit Graph

2 Commits

Author SHA1 Message Date
twotalesanimation 97246bcbc3 fix(worker): Blender jobs always failed with "Collection was modified"
LogTail was read by the progress loop while the output pumps appended to
it. Blender rewrites its status line many times a second, so the first
progress report of every job threw; aerender hit the same race only rarely.
LogTail now locks internally.

The exception also escaped BlenderRunner without ending the process, leaving
blender.exe rendering unsupervised on the node on every failed attempt. Any
unexpected exception in the monitor loop now kills the process tree.

Bump worker to 1.6.2.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 04:21:54 +02:00
twotalesanimation cc89415a29 feat(pipeline): render queue, worker service and automated preview generation
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot
headlessly with the studio slate/overlay template to produce the delivery MOV
and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage.

Server:
- New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus
  Project.deliveryConfig and per-submission slate fields (Export.vfxScope,
  Export.submissionNote, inherited from the shot's previous export).
  Both migrations are purely additive; no existing column is touched.
- lib/render-pipeline: server-enforced state machine, transactional version
  increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by
  machine availability windows, and a lease reaper run from instrumentation.ts.
- /api/ext/* endpoints for the panel and workers; session-auth mirrors under
  /api/render and /api/machines for the web UI.
- Pipeline pages: render queue, export detail, machine monitoring, plus an
  Exports tab on shot detail.

RenderWorker (.NET 8 Windows service, new):
- Registration, heartbeat as cancel channel, claim loop, aerender runner with
  progress parsing and stall watchdog, crash recovery and disk-spooled
  reporting that survives server downtime.
- Preview stage: headless AE assembles the preview comp into a throwaway AEP
  with both output modules queued, then a single aerender pass renders them.
  Preview jobs are not claimed while an interactive AE session is open, so an
  artist's project is never taken over.

AE panel: Queue Export with live status polling, urgent flag, retry, and the
VFX Scope / Submission Note fields. Every existing panel action is unchanged.

Preview chaining ships disabled behind SystemConfig preview.enabled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-06 15:46:53 +02:00