Commit Graph

98 Commits

Author SHA1 Message Date
twotalesanimation 0ce41123c5 feat(render-pipeline): regenerate previews without re-rendering EXRs
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A slate or burn-in mistake is usually caught after a preview has already
succeeded, and there was no way back: retryPreview required PREVIEW_FAILED, and
READY_FOR_QC only led on to QC_FAILED/READY_FOR_DELIVERY/SUPERSEDED. The only
recourse was a whole new export, re-rendering every EXR and burning a version
number to fix a typo.

- transitions: READY_FOR_QC and QC_FAILED can now go back to GENERATING_PREVIEW.
- regeneratePreview() rebuilds the manifest from scratch rather than patching
  anything, so shot code, episode/scene, frame count, slate date and burn-ins
  are all re-derived exactly as on a first-time preview. Validated EXRs are
  reused and the version number is untouched -- this re-delivers the same
  version, it does not make a new one.
- vfxScope and submissionNote are frozen onto the Export at submission time, so
  regenerating refreshes that snapshot from the shot's slate fields (explicit
  override wins, same precedence as createExport). Slate text edited on the web
  app's Slate tab is therefore picked up.
- finalizePreview replaces the media on the export's existing Version instead of
  stacking a second row, so the version number stays put and reviewer notes and
  annotations survive the reslate. First-time previews are unaffected.
- POST /api/ext/exports/{id}/regenerate-preview exposes it to the panel.
- Panel: Regenerate Previews button, gated on the same statuses as the server,
  with a confirm covering what is and is not reused.

Also fixes the slate description source: the Slate tab authors
shot.slateDescription (falling back to shot.description) but the preview
manifest only ever read shot.description, so edits made there never reached the
rendered slate.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 11:02:23 +02:00
twotalesanimation c4abda2d63 feat(connector): per-shot/version export folders, scene filter
Panel export paths now mirror the server's layout
({exportRoot}/{showId}/[{episode} if episodic]/{shotCode}/{version}) via a new
getShotExportDir helper, so farm and local renders land in the same folder.
Folder creation moves into the per-shot loop so one unwritable path no longer
aborts the whole queue.

Also adds an optional `scene` query param to the ext shots endpoint.
2026-08-12 10:29:51 +02:00
twotalesanimation 7dcb9303e5 updated export paths
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2026-08-07 12:07:16 +02:00
twotalesanimation 7caf41e17c Slates
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2026-08-07 07:34:10 +02:00
twotalesanimation cc89415a29 feat(pipeline): render queue, worker service and automated preview generation
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot
headlessly with the studio slate/overlay template to produce the delivery MOV
and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage.

Server:
- New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus
  Project.deliveryConfig and per-submission slate fields (Export.vfxScope,
  Export.submissionNote, inherited from the shot's previous export).
  Both migrations are purely additive; no existing column is touched.
- lib/render-pipeline: server-enforced state machine, transactional version
  increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by
  machine availability windows, and a lease reaper run from instrumentation.ts.
- /api/ext/* endpoints for the panel and workers; session-auth mirrors under
  /api/render and /api/machines for the web UI.
- Pipeline pages: render queue, export detail, machine monitoring, plus an
  Exports tab on shot detail.

RenderWorker (.NET 8 Windows service, new):
- Registration, heartbeat as cancel channel, claim loop, aerender runner with
  progress parsing and stall watchdog, crash recovery and disk-spooled
  reporting that survives server downtime.
- Preview stage: headless AE assembles the preview comp into a throwaway AEP
  with both output modules queued, then a single aerender pass renders them.
  Preview jobs are not claimed while an interactive AE session is open, so an
  artist's project is never taken over.

AE panel: Queue Export with live status polling, urgent flag, retry, and the
VFX Scope / Submission Note fields. Every existing panel action is unchanged.

Preview chaining ships disabled behind SystemConfig preview.enabled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-06 15:46:53 +02:00
twotalesanimation 6b15bae62a Bulk Thumbnails upload
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2026-08-06 12:59:28 +02:00
twotalesanimation 7b36329769 Hide Archived Productions
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2026-08-06 10:42:49 +02:00
twotalesanimation d2c91e7b65 Shot status grouping
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2026-08-06 10:07:59 +02:00
twotalesanimation 852081b4d6 CSV Group updates
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2026-08-06 09:21:48 +02:00
twotalesanimation 98120f3ca8 CSV Group updates
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2026-08-06 09:13:16 +02:00
twotalesanimation 5f3c89119a Further CSV Import method added
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2026-08-06 08:36:26 +02:00
twotalesanimation c727795a78 Add ChunkLoadError boundary to force reload on stale deployment
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2026-08-06 08:12:16 +02:00
twotalesanimation 0d0f3e1a33 Image url update
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2026-07-29 07:46:00 +02:00
twotalesanimation f0dcf17e93 Image url update
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2026-07-29 07:24:57 +02:00
twotalesanimation 4c8b57391d Image url update
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2026-07-29 01:33:40 +02:00
twotalesanimation 3ae0a6e32f Storyboard Feature
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2026-07-22 12:38:26 +02:00
twotalesanimation 77a3161f0c Storyboard Feature
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2026-07-22 12:19:19 +02:00
twotalesanimation 15fda1ec44 CORS UPloads
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2026-07-22 00:03:02 +02:00
twotalesanimation 519fe2ad33 MOV upload update
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2026-07-21 23:31:32 +02:00
twotalesanimation 243fbbce7a API Update
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2026-07-21 09:53:12 +02:00
twotalesanimation 3494c9a2b3 MP4 on Hetz
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2026-07-16 23:26:12 +02:00
twotalesanimation 96c0f2b84f OBJ then local reverse
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2026-07-16 23:19:02 +02:00
twotalesanimation 384a7770ea OBJ then local 2
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2026-07-16 23:12:58 +02:00
twotalesanimation e756eb9015 OBJ then local
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2026-07-16 23:04:15 +02:00
twotalesanimation 9375d5212c BIG MOOOOVE to Object Storage 2
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2026-07-16 22:33:25 +02:00
twotalesanimation 745634f1b6 BIG MOOOOVE to Object Storage
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2026-07-16 22:15:58 +02:00
twotalesanimation 3264abb432 Object storage test
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2026-07-16 21:58:06 +02:00
twotalesanimation 22f952488e Changes chunk size
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2026-07-16 19:37:49 +02:00
twotalesanimation 87332cdae3 Collapseable Comments section
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2026-07-16 19:17:17 +02:00
twotalesanimation c6c1c4c370 Collapseable Comments section
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2026-07-15 02:22:19 +02:00
twotalesanimation b390c0bb35 Performance updates
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2026-07-14 08:27:58 +02:00
twotalesanimation 2f91c71307 Shoot sketches templates
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2026-07-12 12:27:21 +02:00
twotalesanimation c09d06b6c7 reference support
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2026-07-12 10:27:46 +02:00
twotalesanimation 42e614c592 feat: link takes to pipeline shots via dropdown selector
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2026-07-11 21:26:52 +02:00
twotalesanimation b9953ff543 fix: BigInt serialization in shoot-log API responses
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2026-07-11 19:38:54 +02:00
twotalesanimation e24fd8eda0 Supervisor feature
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2026-07-11 15:06:12 +02:00
twotalesanimation 6fc818a3db Client View updates
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2026-07-09 14:52:50 +02:00
twotalesanimation 4624a4f67d Key Shots
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2026-07-09 13:43:16 +02:00
twotalesanimation 637b141c87 Batch Video Uploads
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2026-07-09 12:46:50 +02:00
twotalesanimation b27aa1788f API Updates
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2026-07-08 16:28:18 +02:00
twotalesanimation 4f7e2a4adc API Updates
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2026-07-08 16:03:57 +02:00
twotalesanimation afcef02409 API Updates
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2026-07-08 14:38:56 +02:00
twotalesanimation d40ca8eb55 API Updates
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2026-07-08 14:17:03 +02:00
twotalesanimation 7026a5342b fixed client review player annotations
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2026-07-02 15:58:20 +02:00
twotalesanimation 75d5149bea versioning added
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2026-06-25 22:19:22 +02:00
twotalesanimation 935a293777 sharing logic
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2026-06-25 19:13:32 +02:00
twotalesanimation 13d47315dd download link updated
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2026-06-25 18:29:58 +02:00
twotalesanimation 5b613b7107 updated bucket settings page
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2026-06-25 17:25:25 +02:00
twotalesanimation ba579db494 updated project page
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2026-06-25 10:42:26 +02:00
twotalesanimation 0274b63c1e moved high res uploads button
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2026-06-25 10:14:27 +02:00