At phone width the sidebar stayed 240px wide, leaving pages a ~135px strip.
Below md it is now hidden behind a menu button in the header and opens as a
drawer (closes on navigation, backdrop, X or Escape); from md up the sidebar
is unchanged. Page wrappers use p-4 on phones and keep p-6/p-8 from md.
Shot detail: on phones the thumbnail takes the full width with the details
below it instead of pushing them off screen, the action buttons wrap, and
the tab bar scrolls sideways. Desktop sizing is kept as it was.
Every change is behind a md: breakpoint, so the desktop layout is the same.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Coming back from a shot left the shot status page at the top with its
sections reset. The scroll restore saved window.scrollY, but dashboard pages
scroll the layout's <main>, so it always saved 0; the Projects page had the
same bug. Only episode expansion was remembered — scene and group sections
came back fully collapsed.
A shared useScrollMemory hook saves the real scroll container's position as
the user scrolls (so any way of leaving keeps it) and restores it once the
content that sets the page height is back. It ignores the scroll the shared
<main> fires when the next page replaces this one, which otherwise
overwrote the saved position.
Shot status now remembers episode, scene and group expansion per project.
The client portal already kept its filters and collapsed episodes but
restored scroll before they were applied; it now uses the hook too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A grid of twenty projects was twenty near-identical blocks of text. The cards
now lead with a still, with the code, client and title set over it.
There is no poster column on Project and adding one would mean somebody
maintaining it, so the image is chosen from the shots the project already has:
a key shot with a still first, then the most recently touched shot with one.
Within each, thumbnailUrl beats generatedThumbnailUrl - the same precedence
the rest of the app displays shots by, since the reference frame from the
brief is a deliberate choice and a promoted render frame is whatever the
pipeline landed on. The pick is deterministic rather than random: a card whose
image changes between two loads reads as a glitch, and the eye stops using the
image to find the project.
One DISTINCT ON query covers every project on the page, instead of a query
each or dragging back every shot that has a still.
Equal heights come from three things: auto-rows-fr on the grid, h-full on the
card, and fixed room for the description, which was the only part that varied.
A project with no stills gets a placeholder of the same footprint rather than
a hole in the row. The whole card is now the link, so the Open button is gone.
Also fixes a latent bug: the card read project.deadline, but the column is
dueDate, so the due date never rendered. Both are accepted now.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two independent features landing together:
Generated shot thumbnails — a shot can now carry a thumbnail promoted
from a render export (Shot.generatedThumbnailUrl/generatedThumbnailFrom)
alongside the existing brief-supplied thumbnailUrl, which always takes
display precedence (lib/shot-thumbnail.ts) so a promoted frame can only
ever fill a gap, never overwrite the brief. Shows with
pipelineConfig.autoShotThumbnail promote automatically on every
finished export (lib/render-pipeline/preview.ts); promoteExportThumbnail/
clearGeneratedThumbnail (actions/shots.ts) are the manual equivalent for
everyone else. Worker-side seek logic for picking the promoted frame is
covered by RenderWorker/VFXReviewWorker.Tests/ThumbnailSeekTests.cs.
Bulk shot delete — the shot-status page's selection bar gets a "Bulk
Actions" dropdown (alongside the existing Change Due Date) with Delete
Shots. bulkDeleteShots() (actions/shots.ts) deletes one at a time rather
than in a single statement: exports_shotId_fkey is ON DELETE RESTRICT
by design, so a shot with renders or deliveries on record is protected
and gets skipped and reported by name rather than aborting the whole
selection or being silently destroyed along with its history.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Initialise Workspace built UNG_101..UNG_117 from a hardcoded range and
imported one hardcoded AEP, and fourteen findComp calls named UNG's comps
literally. None of it worked for a second show.
Comp names now follow a convention derived from the show id —
{showId}_VFX_OVERLAY, {showId}_EXPORT_TEMPLATE, _SHOW LUT — which
reproduces UNG's existing names exactly, so nothing changes for the show
it was written for. A project whose template departs from the pattern can
override any of the three.
Paths cannot be derived: UNG's show id is UNG while its folder is
UNGO_VFX. Those live on Project.pipelineConfig and are edited under
Project → Settings → Pipeline. They are resolved server-side and handed
to the panel with the project list, and read by buildPreviewManifest for
the headless build, so the panel and the farm cannot disagree about which
template — or which show LUT — a shot was built with. That mattered more
than the folder names: a preview rendered through another show's LUT is
quietly the wrong colour rather than obviously broken.
Episode folders come from the project's episode list, falling back to the
folders under its footage root for a show whose episodes are not entered
yet.
Panel 2.5.0. Adds migration 20260814010000_project_pipeline_config.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot
headlessly with the studio slate/overlay template to produce the delivery MOV
and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage.
Server:
- New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus
Project.deliveryConfig and per-submission slate fields (Export.vfxScope,
Export.submissionNote, inherited from the shot's previous export).
Both migrations are purely additive; no existing column is touched.
- lib/render-pipeline: server-enforced state machine, transactional version
increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by
machine availability windows, and a lease reaper run from instrumentation.ts.
- /api/ext/* endpoints for the panel and workers; session-auth mirrors under
/api/render and /api/machines for the web UI.
- Pipeline pages: render queue, export detail, machine monitoring, plus an
Exports tab on shot detail.
RenderWorker (.NET 8 Windows service, new):
- Registration, heartbeat as cancel channel, claim loop, aerender runner with
progress parsing and stall watchdog, crash recovery and disk-spooled
reporting that survives server downtime.
- Preview stage: headless AE assembles the preview comp into a throwaway AEP
with both output modules queued, then a single aerender pass renders them.
Preview jobs are not claimed while an interactive AE session is open, so an
artist's project is never taken over.
AE panel: Queue Export with live status polling, urgent flag, retry, and the
VFX Scope / Submission Note fields. Every existing panel action is unchanged.
Preview chaining ships disabled behind SystemConfig preview.enabled.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>