Commit Graph

8 Commits

Author SHA1 Message Date
twotalesanimation 991abe072c fix(validation): anchor the timecode check on a delivered plate
Deploy / deploy (push) Successful in 6m12s
UNG_110_030_010 v002 failed with a 461614-frame offset on a render whose
timecode was correct. Two causes, both in how the plate reference was
recorded.

The comp held three same-length elements and the timing plate was picked
by duration alone, so a PRERENDER won on layer order. Using a pre-render
as the timecode reference is circular anyway: it was rendered from this
comp, so it can only ever agree with it — including when both are wrong.
Only footage under the Footage Root is now eligible; among those, longest
still wins.

The offset itself came from the plate's frameStart. AE writes renders as
"..._PRERENDER_01001.exr" while delivered plates use "....01001.exr", and
the parser only handled the dot form, so the number fell back to the
comp's frame range — 462615 against a render numbered from 1001. Both
separators now parse, and an unparseable name omits the field rather than
filling it with a number from the wrong coordinate system.

Verified against the real manifest: the BG01 plate is now chosen over
both pre-renders, and all three filenames parse to 1001.

Panel 2.2.1, worker 1.2.1.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 08:56:18 +02:00
twotalesanimation 1163bd6455 feat(preview): burn the production name into the slate and the overlay
Deploy / deploy (push) Successful in 5m57s
The preview manifest now carries the show name, taken from the project's
name rather than its code — a slate is read by a human, so "Ungovernable"
beats "UNG_S1".

Both the worker's headless build and the panel's own preview set it, so a
farm-generated preview and an artist-built one still match. The panel
writes it whenever it touches an overlay, not only when building a
preview, so existing comps pick it up on the next Add Overlay.

The slate's other properties are title case ("Date", "Scene") while the
overlay's are upper ("DATE", "SHOT NAME"), so both spellings of SHOW are
attempted; a template exposing neither reports its actual property names
as a build warning rather than failing silently, matching how the VFX
Scope and Submission Note fields already behave.

Panel 2.2.0, worker 1.2.0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 01:42:37 +02:00
twotalesanimation 37f73a2bd7 fix(validation): separate output file numbering from comp frame numbers
Deploy / deploy (push) Successful in 6m13s
A render carries frame numbers in two unrelated systems. The comp is
anchored to its plate's timecode, so its timeline runs 1247792-1247896;
the output module names files from 1001. Validation compared the file
numbers against the comp range and failed every correctly-rendered shot
by ~1.2 million frames — first_frame, last_frame and missing_frames all
reporting a defect that was not there.

The manifest now carries outputFrameStart (the output module's starting
number, house convention 1001) alongside the comp range. Count and
contiguity are measured on the output numbering; first/last compare
against outputFrameStart and are SKIPPED on older manifests, where the
count and gap checks still hold on their own.

The same conflation broke the API timecode fallback: it anchored on the
comp's frameStart while the render's first frame is 1001, producing a
+1246791 frame "offset". Shot.timecodeStart is the edit in-point and the
plate carries handleFrames of head handle, so the reference is the API
value less handles, anchored on the render's own first frame.

Verified on the shot that reported it: UNG_107_051_010 v004 now passes
count, contiguity and a plate-anchored timecode match. Regression tests
cover both coordinate systems, including that a genuine +8 handle offset
still fails.

Panel 2.1.2.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 23:26:39 +02:00
twotalesanimation ca9a004d56 fix(worker): package the preview script reliably on an incremental publish
The .NET 10 SDK cleans the publish directory, and an incremental build
then skips copying content into it — so a second publish produced a
package with the exe but no scripts\vfxr_build_preview.jsx. The exe loads
that script from its own folder at runtime, so the package would have
installed cleanly and failed every preview job.

The Content item now sets CopyToPublishDirectory explicitly
(CopyToOutputDirectory only governs the build folder), and publish.ps1
copies the script itself rather than trusting the SDK, keeping the
existing verification as the backstop that caught this.

Verified by publishing twice in a row: the incremental second run, which
previously failed, now produces a complete package and zip.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 15:19:47 +02:00
twotalesanimation a4f8226f3f feat(pipeline): report deployed tool versions from the tools themselves
"What is running where" was answerable only by asking someone. Each tool
now reports its own version on startup into a ToolVersion registry, shown
on Pipeline → Machines.

The worker's version moves out of config.json and into the assembly:
a hand-maintained string on each machine is exactly the thing that goes
stale, and a machine reporting a version it is not running is worse than
no version at all. publish.ps1 stamps the git SHA via SourceRevisionId,
so a deployed exe traces back to a commit (1.1.0+feb1c7b).

The panel gains PANEL_VERSION, shown in its title and every diagnostics
report, and pings on load.

Staleness is derived rather than declared: the newest version seen for a
tool is the benchmark, so updating one machine is what flags the rest.
There is no expected-version list to keep in sync — which would have been
one more thing to forget.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 15:13:44 +02:00
twotalesanimation feb1c7b3e9 feat(render-pipeline): validation, QC and delivery builder
Completes RenderPipeline2 phases 3-5. Additive throughout: with
validation.enabled=false the pipeline behaves exactly as before.

Validation (§8) runs on the worker straight after a render, while it
still holds the job and the files are local. Everything is read from the
EXR header — one 64 KB read per sampled frame, no pixel decode — so the
engine needs no oiiotool. The render job deliberately stays open through
the stage, so a worker that dies there is reaped and retried instead of
stranding the export in VALIDATING.

Timecode is the primary check and is anchored on the plate, never the
API: measured on the live show, Shot.timecodeStart is the editorial
in-point and sits one handle-length (8f) ahead of the plate, so checking
against it would pass the defective exports and fail the correct ones.
Reference precedence is manifest timing plate -> plate found on disk ->
API value, and the API rank is WARN-only. The panel now resolves plate
provenance by walking the comp's own footage layers, so the worker never
guesses which element carries the comp's timing.

Verified against real studio renders via the new --validate mode: it
catches both defect classes seen in shipped work — the +8 handle offset
and frame-derived timecode (00:00:41:17 = frame 1001 at 24fps).

QC (§10) is one service behind two front doors, API-key for the panel
and session for the web. PASS means ready to upload and nothing else;
FAIL sets the comp task to CHANGES. The panel gains a QC section that
imports the real EXR sequence at full res rather than the H.264.

Delivery (§11) rides the existing queue as a DELIVERY_BUILD job: hard
links with a copy fallback, verification by re-hashing delivered bytes
against the validation-time digest, manifest.json and the CSV report.
fsutil hardlink list is unavailable over SMB, so link identity is never
queried — reading the bytes back covers links and copies alike.

Also fixes ApiClient.ProgressAsync throwing on transport failure, which
would have aborted work in flight during a brief server outage; progress
reporting is best-effort by contract.

Removes the stale RenderWorker/ rule from the root .gitignore. The
worker's source is tracked like the rest of the repo and its own
.gitignore already covers bin/, obj/ and publish/; the rule silently
excluded new files while the existing 20 stayed tracked.

Not yet applied: migration 20260813000000 was hand-written because the
dev database was unavailable — run prisma migrate deploy and verify
before relying on it. None of this has run against a live server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 13:49:51 +02:00
twotalesanimation a3be3489de feat(worker): one-command packaging and --check install verification
Adds scripts/publish.ps1, which produces a self-contained single-file exe plus
the headless AE build script, optionally zipped for copying to a render machine.

Adds `VFXReviewWorker.exe --check`: resolves every configured path, confirms
aerender/AfterFX/the build script exist, verifies each pathMappings target is
reachable from that machine, and pings the server to confirm the API key is
accepted — exiting non-zero if anything would stop the worker running. Catches
a wrong path at install time rather than in the logs later.

Verified from the published binary: the single-file exe resolves its scripts
folder correctly, so the preview build script ships alongside the exe rather
than embedded and can be patched without a rebuild.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-06 15:46:53 +02:00
twotalesanimation cc89415a29 feat(pipeline): render queue, worker service and automated preview generation
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot
headlessly with the studio slate/overlay template to produce the delivery MOV
and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage.

Server:
- New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus
  Project.deliveryConfig and per-submission slate fields (Export.vfxScope,
  Export.submissionNote, inherited from the shot's previous export).
  Both migrations are purely additive; no existing column is touched.
- lib/render-pipeline: server-enforced state machine, transactional version
  increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by
  machine availability windows, and a lease reaper run from instrumentation.ts.
- /api/ext/* endpoints for the panel and workers; session-auth mirrors under
  /api/render and /api/machines for the web UI.
- Pipeline pages: render queue, export detail, machine monitoring, plus an
  Exports tab on shot detail.

RenderWorker (.NET 8 Windows service, new):
- Registration, heartbeat as cancel channel, claim loop, aerender runner with
  progress parsing and stall watchdog, crash recovery and disk-spooled
  reporting that survives server downtime.
- Preview stage: headless AE assembles the preview comp into a throwaway AEP
  with both output modules queued, then a single aerender pass renders them.
  Preview jobs are not claimed while an interactive AE session is open, so an
  artist's project is never taken over.

AE panel: Queue Export with live status polling, urgent flag, retry, and the
VFX Scope / Submission Note fields. Every existing panel action is unchanged.

Preview chaining ships disabled behind SystemConfig preview.enabled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-06 15:46:53 +02:00