Commit Graph

27 Commits

Author SHA1 Message Date
twotalesanimation bac525ddd0 feat(shot-status): shot version beside the name, and a scaled-in-edit flag
Deploy / deploy (push) Successful in 7m28s
Two small board additions.

The shot version now shows next to the shot code. It is Shot.shotVersion —
the value the AE panel burns into overlays and queueExport renders under,
and the one the shot detail page edits — not a count of uploaded review
Versions, so the board agrees with what the artist has in the panel.

Shot.isScaled records that a shot is scaled in the edit: the plate is not
used at its native size, which changes how the shot is comped and
reviewed. That makes it a standing property of the shot rather than
something buried in the notes, so it is flagged the way isKeyShot is — a
cyan pill next to the shot name, and a Scaled toggle column beside Key.
toggleScaledShot() (actions/shots.ts) mirrors toggleKeyShot, same roles.

KeyShotToggle's switch markup would have been duplicated verbatim for the
second flag, so both now sit on a shared FlagToggle taking a colour tone
and a setter. The key-shot switch behaves exactly as before, optimistic
update and rollback included.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-28 09:57:05 +02:00
twotalesanimation caaa333f02 feat(pipeline): render-derived shot thumbnails, and bulk shot delete
Deploy / deploy (push) Failing after 19m11s
Two independent features landing together:

Generated shot thumbnails — a shot can now carry a thumbnail promoted
from a render export (Shot.generatedThumbnailUrl/generatedThumbnailFrom)
alongside the existing brief-supplied thumbnailUrl, which always takes
display precedence (lib/shot-thumbnail.ts) so a promoted frame can only
ever fill a gap, never overwrite the brief. Shows with
pipelineConfig.autoShotThumbnail promote automatically on every
finished export (lib/render-pipeline/preview.ts); promoteExportThumbnail/
clearGeneratedThumbnail (actions/shots.ts) are the manual equivalent for
everyone else. Worker-side seek logic for picking the promoted frame is
covered by RenderWorker/VFXReviewWorker.Tests/ThumbnailSeekTests.cs.

Bulk shot delete — the shot-status page's selection bar gets a "Bulk
Actions" dropdown (alongside the existing Change Due Date) with Delete
Shots. bulkDeleteShots() (actions/shots.ts) deletes one at a time rather
than in a single statement: exports_shotId_fkey is ON DELETE RESTRICT
by design, so a shot with renders or deliveries on record is protected
and gets skipped and reported by name rather than aborting the whole
selection or being silently destroyed along with its history.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 17:06:55 +02:00
twotalesanimation b151e8cc52 feat(pipeline): per-shot client naming alias for slates, overlays, and delivery
Deploy / deploy (push) Successful in 7m25s
Clients sometimes ship footage under a naming convention that doesn't
match our own shot codes. Adds an optional Shot.clientCode, editable on
the Slate tab: when set, it replaces shotCode only in what the client
actually sees — slate identity, overlay burn-in, and delivered EXR/MOV
file and folder names in Netflix packages — with our own version string
flatly appended (no "_cmp_TT_" studio jargon mixed in). Internal render
paths, EXR filenames on the SAN, comp names, and DB lookups are
untouched. Shots without a client code render identically to before.

Delivery packages denormalize clientCode at build time, same as the
existing shotCode/versionString snapshot, so a later shot edit can't
retroactively change already-built delivery history. The worker now
renames delivered EXR frames and the delivery MOV using the existing
frame-number parser (SequencePattern) so only the base name changes —
frame numbers and padding survive exactly. This is the one piece of the
change that could plausibly ship the wrong bytes, so it's covered by
new unit tests (renaming, padding, MOV rename, checksum-survives-rename,
and a graceful fallback for an unparseable frame number) rather than
resting on manual verification alone.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-26 00:38:12 +02:00
twotalesanimation 7caf41e17c Slates
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2026-08-07 07:34:10 +02:00
twotalesanimation 98120f3ca8 CSV Group updates
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2026-08-06 09:13:16 +02:00
twotalesanimation 5f3c89119a Further CSV Import method added
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2026-08-06 08:36:26 +02:00
twotalesanimation 4624a4f67d Key Shots
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2026-07-09 13:43:16 +02:00
twotalesanimation 75d5149bea versioning added
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2026-06-25 22:19:22 +02:00
twotalesanimation 935a293777 sharing logic
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2026-06-25 19:13:32 +02:00
twotalesanimation 8caf0f9bd1 CSV TC import
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2026-06-14 14:12:45 +02:00
twotalesanimation 6abfa8d0b5 csv take 3
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2026-06-12 17:08:10 +02:00
twotalesanimation 2402d5414d csv take 2
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2026-06-12 17:05:09 +02:00
twotalesanimation c7fbcc206b CSV shot implementation2
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2026-06-12 15:13:29 +02:00
twotalesanimation 4da80d29a9 CSV shot implementation
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2026-06-12 15:06:50 +02:00
twotalesanimation b640fa472c added unapprove
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2026-06-11 15:19:12 +02:00
twotalesanimation e801476574 share settings updated
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2026-06-11 13:42:26 +02:00
twotalesanimation 3f0c5d1dbe new Approval Updates
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2026-06-11 12:30:28 +02:00
twotalesanimation b187e1b16e Added bulk date changes
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2026-06-05 08:01:38 +02:00
twotalesanimation e75a15132e Added status tracking & episode due dates
Deploy / deploy (push) Failing after 2m30s
2026-06-03 14:49:12 +02:00
twotalesanimation 2020f59152 added delete shots
Deploy / deploy (push) Successful in 3m57s
2026-05-24 01:13:21 +02:00
twotalesanimation 2aa76655bb fixed upload error
Deploy / deploy (push) Successful in 2m30s
2026-05-21 20:16:07 +02:00
twotalesanimation 3e3a8f7a26 multiple plates
Deploy / deploy (push) Successful in 2m32s
2026-05-21 19:16:03 +02:00
twotalesanimation 32073fbe4c added edity shot name
Deploy / deploy (push) Successful in 2m36s
2026-05-21 18:16:54 +02:00
twotalesanimation d39b968dcb added custom grouping on project pages
Deploy / deploy (push) Successful in 2m26s
2026-05-20 22:43:29 +02:00
twotalesanimation 05475a6c19 added duplicate shot
Deploy / deploy (push) Successful in 2m28s
2026-05-20 18:20:45 +02:00
twotalesanimation bcea123112 Add original footage to shots function
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2026-05-20 11:02:33 +02:00
twotalesanimation 0fbe856dce Initial commit 2026-05-19 22:20:29 +02:00