Worker 1.7.0 (preview.highQuality, default on) now, after the AE render:
- encodes a High quality MP4 from the delivery MOV (full-res H.264 High,
CRF 14 capped at 100 Mbps) -> Version.hqFileUrl
- uploads the MOV itself -> Version.highResKey/Filename/Size
Both best-effort (the preview never fails over them), with a lease
keep-alive during the long encode/uploads; the export timeline records
what was attached.
Player: HQ switch when a High quality source exists; keeps frame, play
state, speed and zoom, remembered per browser, falls back to Standard if
the file won't load. ProRes itself stays download-only (browser support).
Downloads: the client portal's High Res button serves the version's
ProRes (client-code filename), falling back to the shot's manual file;
staff get a ProRes button on the review page.
Housekeeping (lib/render-pipeline/high-res.ts): HQ MP4 + ProRes are kept
while a version is latest, client-shared, approved or younger than
preview.highResRetentionDays (14); otherwise deleted from storage. Runs
per task after finalize and hourly from the reaper; deleting a version or
a reslate removes its files. The Standard MP4 is never touched.
Also: ProRes/Handles top-bar buttons go icon-only below lg so they don't
overlap the version selector.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Renders run 8 frames past the cut at each end. Directors were flagging
glitches in unfixed handles as shot problems, so the player now marks
them — without trimming or burning anything into the EXRs/MOV/MP4.
- Version.handleHead/handleTail/pictureStartFrame, Export.handleHead/
handleTail; migration backfills pipeline exports and their preview
versions from the manifest's handleFrames (else 8)
- AE panel: "Includes handles [8] frames each end" -> manifest.review;
older manifests fall back to source.handleFrames
- finalize copies handles onto the Version; worker 1.6.4 reports the
head slate length (pictureStartSeconds), else the player infers it
as MP4 frames - EXR frameCount
- Player: hatched HANDLE / SLATE regions and cut marks on the timeline,
"HEAD/TAIL HANDLE · NOT IN EDIT" overlay on handle frames, HANDLE badge
on notes, "Edit range only" toggle (default on in the client portal)
- Staff Handles editor on the review page for manual uploads/corrections
Also fixes two player bugs found while testing: timeToFrame floored
float error (every seek landed a frame early), and J/reverse never ran
(the keyboard effect's cleanup stopped it on the next render).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The review player's button only made the viewed version client-visible. It
never set shot.sharedWithClient, and the client portal lists only shared
shots (and only each task's latest version), so the button reported
"Shared with Client" while the client saw nothing. It also skipped the
internal approval the shot page requires.
For a version that belongs to a shot (directly or through its task), the
button now runs the shot page's shareWithClient: shot marked shared, latest
version of each task visible, status to Client Review. It is disabled with
an explanation until the shot is internally approved, and the player's
Approve Internally button now appears for task versions too, only while the
shot awaits approval. Asset versions keep the per-version share.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>