Commit Graph

56 Commits

Author SHA1 Message Date
twotalesanimation e66e4868ea feat(validation): manual override for a failed run
Deploy / deploy (push) Successful in 6m13s
Checks fail on renders that are genuinely fine — a plate the engine
cannot reach, an expectation that does not apply to this shot — and a
VALIDATION_FAILED export was a dead end, blocking delivery on a shot a
human can see is correct.

Override validation on the Export detail page resumes the pipeline where
a pass would have handed off: preview, then READY_FOR_QC. It never skips
QC and never delivers directly, so the frames are still looked at — the
override waives the automated check, not the human one.

The failed ValidationResult rows are left untouched rather than rewritten,
so the QC queue keeps listing them as warnings and whoever QCs the shot
sees what was waved through. The reason is required and recorded with the
checks it covered on the export's timeline, and the validation panel
keeps an "overridden" badge long after the event scrolls away.

Restricted to admin/producer/supervisor: waving a failed check through is
a supervisor's call.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 11:19:45 +02:00
twotalesanimation a4f8226f3f feat(pipeline): report deployed tool versions from the tools themselves
"What is running where" was answerable only by asking someone. Each tool
now reports its own version on startup into a ToolVersion registry, shown
on Pipeline → Machines.

The worker's version moves out of config.json and into the assembly:
a hand-maintained string on each machine is exactly the thing that goes
stale, and a machine reporting a version it is not running is worse than
no version at all. publish.ps1 stamps the git SHA via SourceRevisionId,
so a deployed exe traces back to a commit (1.1.0+feb1c7b).

The panel gains PANEL_VERSION, shown in its title and every diagnostics
report, and pings on load.

Staleness is derived rather than declared: the newest version seen for a
tool is the benchmark, so updating one machine is what flags the rest.
There is no expected-version list to keep in sync — which would have been
one more thing to forget.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 15:13:44 +02:00
twotalesanimation feb1c7b3e9 feat(render-pipeline): validation, QC and delivery builder
Completes RenderPipeline2 phases 3-5. Additive throughout: with
validation.enabled=false the pipeline behaves exactly as before.

Validation (§8) runs on the worker straight after a render, while it
still holds the job and the files are local. Everything is read from the
EXR header — one 64 KB read per sampled frame, no pixel decode — so the
engine needs no oiiotool. The render job deliberately stays open through
the stage, so a worker that dies there is reaped and retried instead of
stranding the export in VALIDATING.

Timecode is the primary check and is anchored on the plate, never the
API: measured on the live show, Shot.timecodeStart is the editorial
in-point and sits one handle-length (8f) ahead of the plate, so checking
against it would pass the defective exports and fail the correct ones.
Reference precedence is manifest timing plate -> plate found on disk ->
API value, and the API rank is WARN-only. The panel now resolves plate
provenance by walking the comp's own footage layers, so the worker never
guesses which element carries the comp's timing.

Verified against real studio renders via the new --validate mode: it
catches both defect classes seen in shipped work — the +8 handle offset
and frame-derived timecode (00:00:41:17 = frame 1001 at 24fps).

QC (§10) is one service behind two front doors, API-key for the panel
and session for the web. PASS means ready to upload and nothing else;
FAIL sets the comp task to CHANGES. The panel gains a QC section that
imports the real EXR sequence at full res rather than the H.264.

Delivery (§11) rides the existing queue as a DELIVERY_BUILD job: hard
links with a copy fallback, verification by re-hashing delivered bytes
against the validation-time digest, manifest.json and the CSV report.
fsutil hardlink list is unavailable over SMB, so link identity is never
queried — reading the bytes back covers links and copies alike.

Also fixes ApiClient.ProgressAsync throwing on transport failure, which
would have aborted work in flight during a brief server outage; progress
reporting is best-effort by contract.

Removes the stale RenderWorker/ rule from the root .gitignore. The
worker's source is tracked like the rest of the repo and its own
.gitignore already covers bin/, obj/ and publish/; the rule silently
excluded new files while the existing 20 stayed tracked.

Not yet applied: migration 20260813000000 was hand-written because the
dev database was unavailable — run prisma migrate deploy and verify
before relying on it. None of this has run against a live server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 13:49:51 +02:00
twotalesanimation 0ce41123c5 feat(render-pipeline): regenerate previews without re-rendering EXRs
Deploy / deploy (push) Successful in 5m58s
A slate or burn-in mistake is usually caught after a preview has already
succeeded, and there was no way back: retryPreview required PREVIEW_FAILED, and
READY_FOR_QC only led on to QC_FAILED/READY_FOR_DELIVERY/SUPERSEDED. The only
recourse was a whole new export, re-rendering every EXR and burning a version
number to fix a typo.

- transitions: READY_FOR_QC and QC_FAILED can now go back to GENERATING_PREVIEW.
- regeneratePreview() rebuilds the manifest from scratch rather than patching
  anything, so shot code, episode/scene, frame count, slate date and burn-ins
  are all re-derived exactly as on a first-time preview. Validated EXRs are
  reused and the version number is untouched -- this re-delivers the same
  version, it does not make a new one.
- vfxScope and submissionNote are frozen onto the Export at submission time, so
  regenerating refreshes that snapshot from the shot's slate fields (explicit
  override wins, same precedence as createExport). Slate text edited on the web
  app's Slate tab is therefore picked up.
- finalizePreview replaces the media on the export's existing Version instead of
  stacking a second row, so the version number stays put and reviewer notes and
  annotations survive the reslate. First-time previews are unaffected.
- POST /api/ext/exports/{id}/regenerate-preview exposes it to the panel.
- Panel: Regenerate Previews button, gated on the same statuses as the server,
  with a confirm covering what is and is not reused.

Also fixes the slate description source: the Slate tab authors
shot.slateDescription (falling back to shot.description) but the preview
manifest only ever read shot.description, so edits made there never reached the
rendered slate.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 11:02:23 +02:00
twotalesanimation c4abda2d63 feat(connector): per-shot/version export folders, scene filter
Panel export paths now mirror the server's layout
({exportRoot}/{showId}/[{episode} if episodic]/{shotCode}/{version}) via a new
getShotExportDir helper, so farm and local renders land in the same folder.
Folder creation moves into the per-shot loop so one unwritable path no longer
aborts the whole queue.

Also adds an optional `scene` query param to the ext shots endpoint.
2026-08-12 10:29:51 +02:00
twotalesanimation 7dcb9303e5 updated export paths
Deploy / deploy (push) Successful in 6m32s
2026-08-07 12:07:16 +02:00
twotalesanimation cc89415a29 feat(pipeline): render queue, worker service and automated preview generation
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot
headlessly with the studio slate/overlay template to produce the delivery MOV
and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage.

Server:
- New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus
  Project.deliveryConfig and per-submission slate fields (Export.vfxScope,
  Export.submissionNote, inherited from the shot's previous export).
  Both migrations are purely additive; no existing column is touched.
- lib/render-pipeline: server-enforced state machine, transactional version
  increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by
  machine availability windows, and a lease reaper run from instrumentation.ts.
- /api/ext/* endpoints for the panel and workers; session-auth mirrors under
  /api/render and /api/machines for the web UI.
- Pipeline pages: render queue, export detail, machine monitoring, plus an
  Exports tab on shot detail.

RenderWorker (.NET 8 Windows service, new):
- Registration, heartbeat as cancel channel, claim loop, aerender runner with
  progress parsing and stall watchdog, crash recovery and disk-spooled
  reporting that survives server downtime.
- Preview stage: headless AE assembles the preview comp into a throwaway AEP
  with both output modules queued, then a single aerender pass renders them.
  Preview jobs are not claimed while an interactive AE session is open, so an
  artist's project is never taken over.

AE panel: Queue Export with live status polling, urgent flag, retry, and the
VFX Scope / Submission Note fields. Every existing panel action is unchanged.

Preview chaining ships disabled behind SystemConfig preview.enabled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-06 15:46:53 +02:00
twotalesanimation 6b15bae62a Bulk Thumbnails upload
Deploy / deploy (push) Successful in 2m50s
2026-08-06 12:59:28 +02:00
twotalesanimation 0d0f3e1a33 Image url update
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2026-07-29 07:46:00 +02:00
twotalesanimation f0dcf17e93 Image url update
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2026-07-29 07:24:57 +02:00
twotalesanimation 4c8b57391d Image url update
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2026-07-29 01:33:40 +02:00
twotalesanimation 3ae0a6e32f Storyboard Feature
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2026-07-22 12:38:26 +02:00
twotalesanimation 77a3161f0c Storyboard Feature
Deploy / deploy (push) Successful in 2m53s
2026-07-22 12:19:19 +02:00
twotalesanimation 15fda1ec44 CORS UPloads
Deploy / deploy (push) Successful in 3m5s
2026-07-22 00:03:02 +02:00
twotalesanimation 519fe2ad33 MOV upload update
Deploy / deploy (push) Successful in 2m53s
2026-07-21 23:31:32 +02:00
twotalesanimation 243fbbce7a API Update
Deploy / deploy (push) Successful in 2m45s
2026-07-21 09:53:12 +02:00
twotalesanimation 3494c9a2b3 MP4 on Hetz
Deploy / deploy (push) Successful in 2m42s
2026-07-16 23:26:12 +02:00
twotalesanimation 96c0f2b84f OBJ then local reverse
Deploy / deploy (push) Successful in 2m44s
2026-07-16 23:19:02 +02:00
twotalesanimation 384a7770ea OBJ then local 2
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2026-07-16 23:12:58 +02:00
twotalesanimation e756eb9015 OBJ then local
Deploy / deploy (push) Successful in 2m53s
2026-07-16 23:04:15 +02:00
twotalesanimation 745634f1b6 BIG MOOOOVE to Object Storage
Deploy / deploy (push) Successful in 2m43s
2026-07-16 22:15:58 +02:00
twotalesanimation 3264abb432 Object storage test
Deploy / deploy (push) Successful in 2m40s
2026-07-16 21:58:06 +02:00
twotalesanimation 22f952488e Changes chunk size
Deploy / deploy (push) Successful in 2m34s
2026-07-16 19:37:49 +02:00
twotalesanimation b390c0bb35 Performance updates
Deploy / deploy (push) Successful in 2m48s
2026-07-14 08:27:58 +02:00
twotalesanimation 2f91c71307 Shoot sketches templates
Deploy / deploy (push) Failing after 44s
2026-07-12 12:27:21 +02:00
twotalesanimation c09d06b6c7 reference support
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2026-07-12 10:27:46 +02:00
twotalesanimation 42e614c592 feat: link takes to pipeline shots via dropdown selector
Deploy / deploy (push) Successful in 2m41s
2026-07-11 21:26:52 +02:00
twotalesanimation b9953ff543 fix: BigInt serialization in shoot-log API responses
Deploy / deploy (push) Successful in 2m41s
2026-07-11 19:38:54 +02:00
twotalesanimation e24fd8eda0 Supervisor feature
Deploy / deploy (push) Successful in 3m5s
2026-07-11 15:06:12 +02:00
twotalesanimation 637b141c87 Batch Video Uploads
Deploy / deploy (push) Successful in 2m38s
2026-07-09 12:46:50 +02:00
twotalesanimation b27aa1788f API Updates
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2026-07-08 16:28:18 +02:00
twotalesanimation 4f7e2a4adc API Updates
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2026-07-08 16:03:57 +02:00
twotalesanimation afcef02409 API Updates
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2026-07-08 14:38:56 +02:00
twotalesanimation d40ca8eb55 API Updates
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2026-07-08 14:17:03 +02:00
twotalesanimation 7026a5342b fixed client review player annotations
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2026-07-02 15:58:20 +02:00
twotalesanimation 75d5149bea versioning added
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2026-06-25 22:19:22 +02:00
twotalesanimation 13d47315dd download link updated
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2026-06-25 18:29:58 +02:00
twotalesanimation ba579db494 updated project page
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2026-06-25 10:42:26 +02:00
twotalesanimation b683976cc6 High res uploads
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2026-06-25 09:56:41 +02:00
twotalesanimation bb7368ab06 client review by episode filter added
Deploy / deploy (push) Failing after 47s
2026-06-24 11:20:33 +02:00
twotalesanimation 835081c1b9 notifications
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2026-06-19 13:25:19 +02:00
twotalesanimation fc0e0b4716 UPdated API routes
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2026-06-14 14:21:49 +02:00
twotalesanimation 1bdb147d24 API UPdate
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2026-06-12 19:20:58 +02:00
twotalesanimation 23f0ceca3f client passwords
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2026-06-12 12:37:57 +02:00
twotalesanimation 72ce7af1ec mobile support for client review player2
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2026-06-12 09:33:54 +02:00
twotalesanimation 3248b8596a Moved approvals comments and views to shots page
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2026-06-12 08:14:34 +02:00
twotalesanimation d56f3b3ad5 Added approval buttons to playlist
Deploy / deploy (push) Successful in 2m45s
2026-06-12 07:53:07 +02:00
twotalesanimation 7788907a4a task approval updates
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2026-06-11 15:55:57 +02:00
twotalesanimation 3f0c5d1dbe new Approval Updates
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2026-06-11 12:30:28 +02:00
twotalesanimation f16d0b0466 new playlist page 2
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2026-06-07 20:27:10 +02:00