cc89415a29
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot headlessly with the studio slate/overlay template to produce the delivery MOV and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage. Server: - New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus Project.deliveryConfig and per-submission slate fields (Export.vfxScope, Export.submissionNote, inherited from the shot's previous export). Both migrations are purely additive; no existing column is touched. - lib/render-pipeline: server-enforced state machine, transactional version increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by machine availability windows, and a lease reaper run from instrumentation.ts. - /api/ext/* endpoints for the panel and workers; session-auth mirrors under /api/render and /api/machines for the web UI. - Pipeline pages: render queue, export detail, machine monitoring, plus an Exports tab on shot detail. RenderWorker (.NET 8 Windows service, new): - Registration, heartbeat as cancel channel, claim loop, aerender runner with progress parsing and stall watchdog, crash recovery and disk-spooled reporting that survives server downtime. - Preview stage: headless AE assembles the preview comp into a throwaway AEP with both output modules queued, then a single aerender pass renders them. Preview jobs are not claimed while an interactive AE session is open, so an artist's project is never taken over. AE panel: Queue Export with live status polling, urgent flag, retry, and the VFX Scope / Submission Note fields. Every existing panel action is unchanged. Preview chaining ships disabled behind SystemConfig preview.enabled. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
42 lines
1.7 KiB
TypeScript
42 lines
1.7 KiB
TypeScript
import { NextRequest, NextResponse } from "next/server";
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import { toErrorResponse, PipelineError } from "@/lib/render-pipeline/errors";
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import { requirePipelineUser, requirePipelineAdmin } from "@/lib/render-pipeline/session-auth";
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import { updateMachine, type MachineAvailability } from "@/lib/render-pipeline/machines";
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// ── PATCH /api/machines/{machineId} ──────────────────────────────────────────
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//
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// Body (all optional):
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// enabled: boolean — admin kill-switch (admin/producer/supervisor)
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// availability: {...}|null — §7.10 schedule config (admin/producer/supervisor)
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// renderNowHours: number|0 — "Render Now" override (any studio user);
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// 0 or null clears it
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export async function PATCH(
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req: NextRequest,
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{ params }: { params: Promise<{ machineId: string }> }
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) {
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try {
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const { machineId } = await params;
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let body: { enabled?: boolean; availability?: MachineAvailability | null; renderNowHours?: number | null };
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try {
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body = await req.json();
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} catch {
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throw new PipelineError(400, "Invalid JSON");
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}
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// Render Now is available to every studio user (§7.10); enable/disable and
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// availability windows are admin-level controls.
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if (body.enabled !== undefined || body.availability !== undefined) {
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await requirePipelineAdmin();
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} else {
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await requirePipelineUser();
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}
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const result = await updateMachine(machineId, body);
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return NextResponse.json(result);
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} catch (err) {
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const { body, status } = toErrorResponse(err);
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return NextResponse.json(body, { status });
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}
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}
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