2e9fa45580
Deploy / deploy (push) Successful in 3m31s
Renders run 8 frames past the cut at each end. Directors were flagging glitches in unfixed handles as shot problems, so the player now marks them — without trimming or burning anything into the EXRs/MOV/MP4. - Version.handleHead/handleTail/pictureStartFrame, Export.handleHead/ handleTail; migration backfills pipeline exports and their preview versions from the manifest's handleFrames (else 8) - AE panel: "Includes handles [8] frames each end" -> manifest.review; older manifests fall back to source.handleFrames - finalize copies handles onto the Version; worker 1.6.4 reports the head slate length (pictureStartSeconds), else the player infers it as MP4 frames - EXR frameCount - Player: hatched HANDLE / SLATE regions and cut marks on the timeline, "HEAD/TAIL HANDLE · NOT IN EDIT" overlay on handle frames, HANDLE badge on notes, "Edit range only" toggle (default on in the client portal) - Staff Handles editor on the review page for manual uploads/corrections Also fixes two player bugs found while testing: timeToFrame floored float error (every seek landed a frame early), and J/reverse never ran (the keyboard effect's cleanup stopped it on the next render). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
45 lines
1.8 KiB
XML
45 lines
1.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk.Worker">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net8.0</TargetFramework>
|
|
<Nullable>enable</Nullable>
|
|
<ImplicitUsings>enable</ImplicitUsings>
|
|
<RootNamespace>VFXReviewWorker</RootNamespace>
|
|
<AssemblyName>VFXReviewWorker</AssemblyName>
|
|
<!-- Single self-contained exe for render nodes: dotnet publish -r win-x64 (see README) -->
|
|
<InvariantGlobalization>true</InvariantGlobalization>
|
|
<!--
|
|
The version is a property of the build, not of the machine it lands on:
|
|
it is stamped here and read back from the assembly at runtime, so a
|
|
workstation cannot report a version it is not actually running. Bump on
|
|
every change that gets published. publish.ps1 appends the git SHA via
|
|
SourceRevisionId, giving "1.1.0+feb1c7b".
|
|
-->
|
|
<Version>1.6.4</Version>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" />
|
|
<PackageReference Include="Microsoft.Extensions.Hosting.WindowsServices" Version="8.0.1" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<InternalsVisibleTo Include="VFXReviewWorker.Tests" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<!--
|
|
Headless AE build script ships beside the exe. CopyToPublishDirectory is
|
|
set explicitly: CopyToOutputDirectory alone governs the build folder, and
|
|
an incremental publish then leaves the script out of a freshly-cleaned
|
|
publish directory. publish.ps1 copies it again and verifies, because the
|
|
exe cannot run a preview job without it.
|
|
-->
|
|
<Content Include="..\scripts\vfxr_build_preview.jsx" Link="scripts\vfxr_build_preview.jsx">
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
<CopyToPublishDirectory>Always</CopyToPublishDirectory>
|
|
</Content>
|
|
</ItemGroup>
|
|
|
|
</Project>
|