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Shot.fps existed, the lookup API returned it, and one button honoured it — Set Start Timecode — while the shot builder ignored it entirely. Comps were created at 24 and every plate conformed to 24. DH2 is a 25 fps show. Its plates carry framesPerSecond 25/1, so comps built at 24 conform every plate to the wrong speed and compute every frame-from-timecode sum against the wrong rate. The builder now takes the rate from the shot record, which is the show's delivery rate and therefore the authority; a plate's own rate is whatever happens to be on disk. Import Renders follows the comp it imports into, and Import EXR follows the shot. Validation gains plate_fps, comparing the render against the timing plate. timecode_fps only compares the render to its manifest and both come from the comp, so a shot built at the wrong rate agrees with itself and passes; the plate is the independent witness. It is a WARN, never a FAIL: sampling DH2 found one plate at 50 fps against a 25 fps show, a deliberate over-crank, so a whole-number multiple is reported as exactly that and anything else as a probable rate mistake. Note this does not fix the data: all 175 DH2 shots still carry fps 24 from the create-time default and need correcting before their comps are rebuilt. Panel 2.4.0, worker 1.4.0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>