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vfxreview/RenderWorker/VFXReviewWorker/VFXReviewWorker.csproj
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fix(worker): parse Blender 5.x output so rendered frames are counted
Blender 5 logs through CLOG, prefixing every line with elapsed time and a
category ("00:02.954  render | Saved: '...'"), and reports errors as
"ERROR ..." instead of "Error: ...". The parser anchored on "Saved:" at the
start of the line, so it counted no frames from a render that wrote all of
them and the job failed as "saved no frames". Progress (Fra:) and error
detection were dead on 5.x for the same reason.

The prefix is now stripped before matching; 4.x output parses as before.
Warnings no longer count as errors: add-ons print them on every launch and
one would otherwise be reported as the reason a render failed. A run that
saves nothing now reports Blender's own error when there is one.

Verified on the real DH2 test.blend under Blender 5.2: the 1.6.2 parser
counts 0 of 3 saved frames, this one counts 3.

Bump worker to 1.6.3.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 04:42:33 +02:00

45 lines
1.8 KiB
XML

<Project Sdk="Microsoft.NET.Sdk.Worker">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<RootNamespace>VFXReviewWorker</RootNamespace>
<AssemblyName>VFXReviewWorker</AssemblyName>
<!-- Single self-contained exe for render nodes: dotnet publish -r win-x64 (see README) -->
<InvariantGlobalization>true</InvariantGlobalization>
<!--
The version is a property of the build, not of the machine it lands on:
it is stamped here and read back from the assembly at runtime, so a
workstation cannot report a version it is not actually running. Bump on
every change that gets published. publish.ps1 appends the git SHA via
SourceRevisionId, giving "1.1.0+feb1c7b".
-->
<Version>1.6.3</Version>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" />
<PackageReference Include="Microsoft.Extensions.Hosting.WindowsServices" Version="8.0.1" />
</ItemGroup>
<ItemGroup>
<InternalsVisibleTo Include="VFXReviewWorker.Tests" />
</ItemGroup>
<ItemGroup>
<!--
Headless AE build script ships beside the exe. CopyToPublishDirectory is
set explicitly: CopyToOutputDirectory alone governs the build folder, and
an incremental publish then leaves the script out of a freshly-cleaned
publish directory. publish.ps1 copies it again and verifies, because the
exe cannot run a preview job without it.
-->
<Content Include="..\scripts\vfxr_build_preview.jsx" Link="scripts\vfxr_build_preview.jsx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<CopyToPublishDirectory>Always</CopyToPublishDirectory>
</Content>
</ItemGroup>
</Project>