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vfxreview/RenderWorker/VFXReviewWorker/Dtos.cs
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feat(pipeline): automate picture-lock trimming in the preview build
Previews used to ship the full padded (handle-included) render to
clients, with an artist manually pulling picture lock and hand-trimming
the comp to match. The automated preview stage now trims the client
comp to the picture-lock edit itself (a fixed handle count off each
end, per the studio's existing convention) and separately builds an
ungraded, full-duration picture-lock reference MP4 as a diagnostic
sidecar to check back against. A new "No Picture Lock" panel checkbox
is the single override for shots where picture lock is missing or
wrong, falling back to today's untrimmed behavior.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 12:59:05 +02:00

331 lines
12 KiB
C#

using System.Text.Json;
using System.Text.Json.Serialization;
namespace VFXReviewWorker;
// Wire types for the /api/ext pipeline endpoints (RenderPipeline2 §6).
public sealed class RegisterResponse
{
public MachineInfo Machine { get; set; } = new();
public ServerConfig Config { get; set; } = new();
}
public sealed class MachineInfo
{
public string Id { get; set; } = "";
public string Name { get; set; } = "";
public bool Enabled { get; set; }
}
/// <summary>Server-supplied tuning (E6) — fleet-tunable without touching installs.</summary>
public sealed class ServerConfig
{
public int PollSeconds { get; set; } = 10;
public int HeartbeatSeconds { get; set; } = 30;
public int LeaseSeconds { get; set; } = 300;
public int MaxAttempts { get; set; } = 3;
public int StallTimeoutSeconds { get; set; } = 600;
/// <summary>
/// Validation stage (§8). The server decides whether it runs, so turning it
/// off is a config change there rather than a redeploy of every worker.
/// </summary>
public bool ValidationEnabled { get; set; } = true;
public int ValidationSampleEvery { get; set; } = 25;
/// <summary>Head handles the plates carry; only used for the API timecode fallback (§8.1a).</summary>
public int ValidationHandleFrames { get; set; } = 8;
}
public sealed class ClaimResponse
{
public ClaimedJob Job { get; set; } = new();
}
public sealed class ClaimedJob
{
public string Id { get; set; } = "";
public string Type { get; set; } = "AE_RENDER";
public int Attempt { get; set; }
public int MaxAttempts { get; set; }
public string? ExportId { get; set; }
public string? DeliveryId { get; set; }
/// <summary>Set for jobs with no shot behind them; shown instead of a shot code.</summary>
public string? Label { get; set; }
public DateTimeOffset? LeaseExpiresAt { get; set; }
/// <summary>Manifest shape depends on the job type — deserialize per stage.</summary>
public JsonElement Manifest { get; set; }
public RenderManifest AsRenderManifest() =>
Manifest.Deserialize<RenderManifest>(WorkerOptions.JsonOpts)
?? throw new InvalidOperationException("Job manifest is not a render manifest");
public PreviewManifest AsPreviewManifest() =>
Manifest.Deserialize<PreviewManifest>(WorkerOptions.JsonOpts)
?? throw new InvalidOperationException("Job manifest is not a preview manifest");
public DeliveryManifest AsDeliveryManifest() =>
Manifest.Deserialize<DeliveryManifest>(WorkerOptions.JsonOpts)
?? throw new InvalidOperationException("Job manifest is not a delivery manifest");
public BlenderManifest AsBlenderManifest() =>
Manifest.Deserialize<BlenderManifest>(WorkerOptions.JsonOpts)
?? throw new InvalidOperationException("Job manifest is not a Blender manifest");
}
/// <summary>
/// A standalone Blender render. Overrides are all optional: an unset value
/// leaves whatever the .blend was saved with, which is the point — the file is
/// expected to be ready to render.
/// </summary>
public sealed class BlenderManifest
{
public string Stage { get; set; } = "BLENDER";
public string BlendFile { get; set; } = "";
public string? Scene { get; set; }
public int FrameStart { get; set; }
public int FrameEnd { get; set; }
public string? OutputPath { get; set; }
public string? Engine { get; set; }
public string? Device { get; set; }
public int? Samples { get; set; }
public int? ResolutionPercent { get; set; }
public string? BlenderVersion { get; set; }
public int TotalFrames => FrameEnd - FrameStart + 1;
}
/// <summary>DELIVERY_BUILD manifest (server-built, RenderPipeline2 §11).</summary>
public sealed class DeliveryManifest
{
public string Stage { get; set; } = "DELIVERY";
public string PackageId { get; set; } = "";
public string PackageName { get; set; } = "";
public int PackageNumber { get; set; }
public string Episode { get; set; } = "";
public string PackageDir { get; set; } = "";
public string ReportFile { get; set; } = "";
public bool IncludeMovs { get; set; } = true;
public string CopyMode { get; set; } = "auto";
/// <summary>"auto" verifies copies by hash and links by identity; "always-hash" reads everything back.</summary>
public string VerifyMode { get; set; } = "auto";
public string ChecksumAlgo { get; set; } = "xxh64";
public List<string> ReportFormats { get; set; } = new();
public List<DeliveryManifestItem> Items { get; set; } = new();
}
public sealed class DeliveryManifestItem
{
public string ItemId { get; set; } = "";
public string ExportId { get; set; } = "";
public string ShotCode { get; set; } = "";
public string VersionString { get; set; } = "";
public string SourceDir { get; set; } = "";
public string OutputPattern { get; set; } = "";
public int FrameStart { get; set; }
public int FrameEnd { get; set; }
public int? FileCount { get; set; }
public string? Checksum { get; set; }
public string? DeliveryMovPath { get; set; }
public string ShotDir { get; set; } = "";
/// <summary>When this export's validation ran — lets a linked package detect a source changed since QC.</summary>
public DateTimeOffset? ValidatedAt { get; set; }
}
/// <summary>PREVIEW_ONLY manifest (server-built, RenderPipeline2 §9).</summary>
public sealed class PreviewManifest
{
public string Stage { get; set; } = "PREVIEW";
public string ExportId { get; set; } = "";
public string ShotCode { get; set; } = "";
public string VersionString { get; set; } = "";
public string OutputDir { get; set; } = "";
public string OutputPattern { get; set; } = "";
public int FrameStart { get; set; }
public int FrameEnd { get; set; }
public double Fps { get; set; } = 24;
public string TemplateAep { get; set; } = "";
public string TemplateComp { get; set; } = "";
public string? OverlayComp { get; set; }
public string? LutComp { get; set; }
public string MovTemplate { get; set; } = "";
public string Mp4Template { get; set; } = "";
public string MovOutput { get; set; } = "";
public string Mp4Output { get; set; } = "";
public string? SlateScopeProp { get; set; }
public string? SlateSubmissionProp { get; set; }
public SlateInfo Slate { get; set; } = new();
/// <summary>Skip picture-lock trimming and the reference render entirely.</summary>
public bool NoPictureLock { get; set; }
/// <summary>"{footageRoot}/{showId}/_PICLOCKS" — empty when not configured.</summary>
public string? PiclockDir { get; set; }
/// <summary>e.g. "UNG_106" — the picture-lock file glob prefix.</summary>
public string? PiclockGlobPrefix { get; set; }
public string? SeqTimecodeStart { get; set; }
public string? SeqTimecodeEnd { get; set; }
/// <summary>Studio-standard head/tail handle count, applied symmetrically.</summary>
public int HandleFrames { get; set; }
/// <summary>Full-duration (handles included), ungraded picture-lock reference render.</summary>
public string? PiclockRefOutput { get; set; }
public int TotalFrames => FrameEnd - FrameStart + 1;
}
public sealed class SlateInfo
{
public string VersionName { get; set; } = "";
public string Date { get; set; } = "";
public string? Description { get; set; }
public string? Notes { get; set; }
public string ShotCode { get; set; } = "";
/// <summary>Production name, burned into the slate and the overlay.</summary>
public string? Show { get; set; }
public string? Episode { get; set; }
public string? Scene { get; set; }
public string? VfxScope { get; set; }
public string? SubmissionNote { get; set; }
}
/// <summary>Result JSON written by vfxr_build_preview.jsx.</summary>
public sealed class PreviewBuildResult
{
public bool Ok { get; set; }
public string? Error { get; set; }
public List<string> Warnings { get; set; } = new();
public string? TempAep { get; set; }
public string? PreviewComp { get; set; }
public int? FrameCount { get; set; }
public int? Width { get; set; }
public int? Height { get; set; }
/// <summary>Whether the picture-lock reference comp was found, positioned and queued.</summary>
public bool PiclockRefBuilt { get; set; }
/// <summary>Why the picture-lock reference/trim was skipped, when it was (non-fatal).</summary>
public string? PiclockSkippedReason { get; set; }
}
/// <summary>The Render Manifest (§6.2) — the fields the render and validation stages need; the rest is preserved raw.</summary>
public sealed class RenderManifest
{
public string ShotCode { get; set; } = "";
public string AepPath { get; set; } = "";
public string CompName { get; set; } = "";
public string OutputDir { get; set; } = "";
public string OutputPattern { get; set; } = "";
public string? OutputModuleTemplate { get; set; }
public string? RenderSettingsTemplate { get; set; }
/// <summary>Comp timeline range handed to aerender (-s/-e).</summary>
public int FrameStart { get; set; }
public int FrameEnd { get; set; }
/// <summary>
/// The number the *first output file* carries — the output module's
/// starting number (house convention 1001), which is deliberately not the
/// comp's frame range: a comp anchored to the plate's timecode starts in
/// the millions. Null on manifests predating this field.
/// </summary>
public int? OutputFrameStart { get; set; }
public double Fps { get; set; } = 24;
public int Width { get; set; }
public int Height { get; set; }
public ManifestExpected? Expected { get; set; }
public ManifestSource? Source { get; set; }
[JsonExtensionData]
public Dictionary<string, JsonElement>? Extra { get; set; }
public int TotalFrames => FrameEnd - FrameStart + 1;
}
/// <summary>Per-project expectations the validation engine checks against (§8.1).</summary>
public sealed class ManifestExpected
{
public string? Colorspace { get; set; }
public string? BitDepth { get; set; }
public string? ExrCompression { get; set; }
public bool? Alpha { get; set; }
/// <summary>The API's editorial in-point — the rank 3 timecode fallback only (§8.1a).</summary>
public string? TimecodeStart { get; set; }
}
/// <summary>Plate provenance resolved by the panel from the comp's footage layers (§6.2).</summary>
public sealed class ManifestSource
{
public PlateRef? TimingPlate { get; set; }
public List<PlateRef> Plates { get; set; } = new();
public string? StartSource { get; set; }
public int? StartFrames { get; set; }
public int? HandleFrames { get; set; }
}
public sealed class PlateRef
{
public string? Element { get; set; }
public string Path { get; set; } = "";
public int? FrameStart { get; set; }
public int? FrameEnd { get; set; }
}
public sealed class ProgressResponse
{
public bool Ok { get; set; }
public bool CancelRequested { get; set; }
public DateTimeOffset? LeaseExpiresAt { get; set; }
}
public sealed class HeartbeatResponse
{
public bool Ok { get; set; }
public List<WorkerCommand> Commands { get; set; } = new();
}
public sealed class WorkerCommand
{
public string Type { get; set; } = "";
public string? JobId { get; set; }
}
public sealed class PresignResponse
{
public string PresignedUrl { get; set; } = "";
public string Key { get; set; } = "";
public string Url { get; set; } = "";
}
public sealed class ExportDetailResponse
{
public ExportDetail Export { get; set; } = new();
}
public sealed class ExportDetail
{
public string Id { get; set; } = "";
public string Status { get; set; } = "";
public List<RenderJobDetail> RenderJobs { get; set; } = new();
}
public sealed class RenderJobDetail
{
public string Id { get; set; } = "";
public string Status { get; set; } = "";
}
/// <summary>Durable lifecycle report persisted to the spool directory (§7.6).</summary>
public sealed class SpooledReport
{
public string Kind { get; set; } = ""; // "fail" | "complete-render"
public string JobId { get; set; } = "";
public Dictionary<string, object?> Payload { get; set; } = new();
public DateTimeOffset CreatedAt { get; set; } = DateTimeOffset.UtcNow;
}
/// <summary>current-job.json — crash recovery state (§7.5).</summary>
public sealed class CurrentJobState
{
public string JobId { get; set; } = "";
public string? ExportId { get; set; } = "";
public string MachineId { get; set; } = "";
public string OutputDirLocal { get; set; } = "";
public DateTimeOffset ClaimedAt { get; set; }
}