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vfxreview/lib/render-pipeline/config.ts
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feat(pipeline): automate picture-lock trimming in the preview build
Previews used to ship the full padded (handle-included) render to
clients, with an artist manually pulling picture lock and hand-trimming
the comp to match. The automated preview stage now trims the client
comp to the picture-lock edit itself (a fixed handle count off each
end, per the studio's existing convention) and separately builds an
ungraded, full-duration picture-lock reference MP4 as a diagnostic
sidecar to check back against. A new "No Picture Lock" panel checkbox
is the single override for shots where picture lock is missing or
wrong, falling back to today's untrimmed behavior.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 12:59:05 +02:00

124 lines
5.3 KiB
TypeScript

import { db } from "@/lib/db";
/**
* Pipeline-wide settings live in the existing SystemConfig key/value table
* (RenderPipeline2 §14.1) so the fleet can be tuned without redeploys.
*/
export const PIPELINE_CONFIG_DEFAULTS = {
"render.pollSeconds": 10,
"render.heartbeatSeconds": 30,
"render.leaseSeconds": 300,
"render.maxAttempts": 3,
"render.stallTimeoutSeconds": 600,
"render.urgentPriorityThreshold": 20,
/**
* How far a preview job outranks the render it follows. A preview is only
* created when its render finishes, so at equal priority it sorts behind
* every render queued alongside it — 10 shots run as 10 renders then 10
* previews, and nothing is reviewable until the end. A boost of 1 finishes
* shots end to end instead. Set to 0 for the old phase behaviour.
*/
"render.previewPriorityBoost": 1,
"render.outputRoot": "//SAN",
// Validation stage (§8). Disabling it restores the pre-Phase-3 flow
// (render → preview) without a redeploy, for a bad engine release.
"validation.enabled": "true",
"validation.sampleEvery": 25,
/** Per-check severity overrides, e.g. {"exr_type":"warn"} (§17.3). */
"validation.overrides": "{}",
/**
* Frames of head/tail handle the studio pads every render with. Used for the
* API timecode fallback (§8.1a) and, symmetrically, to trim the preview
* build's client-facing comp back to the picture-lock edit (§9).
*/
"validation.handleFrames": 8,
/**
* Studio-wide delivery defaults (§11.2). A project's own `deliveryConfig`
* column overrides these key by key; `{}` falls through to the built-ins in
* lib/render-pipeline/deliveries.ts.
*/
"delivery.defaultConfig": "{}",
"preview.maxWidth": 1920,
// Preview stage (§9): headless AE rebuild of the render with slate/burn-ins
"preview.enabled": "true",
"preview.templateAep": "X:/shared_projects_2026/UNGO_VFX/production/working_files/UNG_VFXOVERLAY_SLATE_TEMPLATE.aep",
"preview.templateComp": "UNG_EXPORT_TEMPLATE",
"preview.overlayComp": "UNG_VFX_OVERLAY",
"preview.lutComp": "_SHOW LUT",
"preview.movTemplate": "4444 Tri",
"preview.mp4Template": "REVIEW_PREVIEW",
// Bare footage root the preview build reads picture-lock plates from, at
// `{footageRoot}/{showId}/_PICLOCKS` — same convention as the panel's own
// "Footage Root" setting (VFXReviewConnector.md). Per-project override via
// pipelineConfig.footageRoot for a show on different storage.
"preview.footageRoot": "V:/_FOOTAGE",
// Essential Property names on the NETFLIX_SLATE layer for the per-submission
// fields. If a name is wrong the build logs the template's actual property
// names as a warning, so it is a config fix rather than a code change.
"preview.slateScopeProp": "Scope",
"preview.slateSubmissionProp": "Notes",
} as const;
export type PipelineConfigKey = keyof typeof PIPELINE_CONFIG_DEFAULTS;
export async function getConfigValue(key: PipelineConfigKey): Promise<string> {
const row = await db.systemConfig.findUnique({ where: { key } });
return row?.value ?? String(PIPELINE_CONFIG_DEFAULTS[key]);
}
export async function getConfigNumber(key: PipelineConfigKey): Promise<number> {
const raw = await getConfigValue(key);
const n = Number(raw);
return Number.isFinite(n) ? n : Number(PIPELINE_CONFIG_DEFAULTS[key]);
}
export async function getConfigBoolean(key: PipelineConfigKey): Promise<boolean> {
const raw = (await getConfigValue(key)).trim().toLowerCase();
return raw === "true" || raw === "1" || raw === "yes";
}
/** Preview-stage settings handed to the worker inside the PREVIEW_ONLY manifest. */
export async function getPreviewConfig() {
const [
enabled, templateAep, templateComp, overlayComp, lutComp, movTemplate, mp4Template,
slateScopeProp, slateSubmissionProp,
] = await Promise.all([
getConfigBoolean("preview.enabled"),
getConfigValue("preview.templateAep"),
getConfigValue("preview.templateComp"),
getConfigValue("preview.overlayComp"),
getConfigValue("preview.lutComp"),
getConfigValue("preview.movTemplate"),
getConfigValue("preview.mp4Template"),
getConfigValue("preview.slateScopeProp"),
getConfigValue("preview.slateSubmissionProp"),
]);
return {
enabled, templateAep, templateComp, overlayComp, lutComp, movTemplate, mp4Template,
slateScopeProp, slateSubmissionProp,
};
}
/** Worker-facing config bundle returned by E6 registration. */
export async function getWorkerConfig() {
const [
pollSeconds, heartbeatSeconds, leaseSeconds, maxAttempts, stallTimeoutSeconds,
validationEnabled, validationSampleEvery, validationHandleFrames,
] = await Promise.all([
getConfigNumber("render.pollSeconds"),
getConfigNumber("render.heartbeatSeconds"),
getConfigNumber("render.leaseSeconds"),
getConfigNumber("render.maxAttempts"),
getConfigNumber("render.stallTimeoutSeconds"),
getConfigBoolean("validation.enabled"),
getConfigNumber("validation.sampleEvery"),
getConfigNumber("validation.handleFrames"),
]);
return {
pollSeconds, heartbeatSeconds, leaseSeconds, maxAttempts, stallTimeoutSeconds,
// Whether the validation stage runs is the server's call, so switching it
// off is a config change here rather than a redeploy of every worker (§8).
validationEnabled, validationSampleEvery, validationHandleFrames,
};
}