86962eb4bd
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Previews used to ship the full padded (handle-included) render to clients, with an artist manually pulling picture lock and hand-trimming the comp to match. The automated preview stage now trims the client comp to the picture-lock edit itself (a fixed handle count off each end, per the studio's existing convention) and separately builds an ungraded, full-duration picture-lock reference MP4 as a diagnostic sidecar to check back against. A new "No Picture Lock" panel checkbox is the single override for shots where picture lock is missing or wrong, falling back to today's untrimmed behavior. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
124 lines
5.3 KiB
TypeScript
124 lines
5.3 KiB
TypeScript
import { db } from "@/lib/db";
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/**
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* Pipeline-wide settings live in the existing SystemConfig key/value table
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* (RenderPipeline2 §14.1) so the fleet can be tuned without redeploys.
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*/
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export const PIPELINE_CONFIG_DEFAULTS = {
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"render.pollSeconds": 10,
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"render.heartbeatSeconds": 30,
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"render.leaseSeconds": 300,
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"render.maxAttempts": 3,
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"render.stallTimeoutSeconds": 600,
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"render.urgentPriorityThreshold": 20,
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/**
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* How far a preview job outranks the render it follows. A preview is only
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* created when its render finishes, so at equal priority it sorts behind
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* every render queued alongside it — 10 shots run as 10 renders then 10
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* previews, and nothing is reviewable until the end. A boost of 1 finishes
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* shots end to end instead. Set to 0 for the old phase behaviour.
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*/
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"render.previewPriorityBoost": 1,
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"render.outputRoot": "//SAN",
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// Validation stage (§8). Disabling it restores the pre-Phase-3 flow
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// (render → preview) without a redeploy, for a bad engine release.
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"validation.enabled": "true",
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"validation.sampleEvery": 25,
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/** Per-check severity overrides, e.g. {"exr_type":"warn"} (§17.3). */
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"validation.overrides": "{}",
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/**
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* Frames of head/tail handle the studio pads every render with. Used for the
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* API timecode fallback (§8.1a) and, symmetrically, to trim the preview
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* build's client-facing comp back to the picture-lock edit (§9).
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*/
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"validation.handleFrames": 8,
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/**
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* Studio-wide delivery defaults (§11.2). A project's own `deliveryConfig`
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* column overrides these key by key; `{}` falls through to the built-ins in
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* lib/render-pipeline/deliveries.ts.
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*/
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"delivery.defaultConfig": "{}",
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"preview.maxWidth": 1920,
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// Preview stage (§9): headless AE rebuild of the render with slate/burn-ins
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"preview.enabled": "true",
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"preview.templateAep": "X:/shared_projects_2026/UNGO_VFX/production/working_files/UNG_VFXOVERLAY_SLATE_TEMPLATE.aep",
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"preview.templateComp": "UNG_EXPORT_TEMPLATE",
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"preview.overlayComp": "UNG_VFX_OVERLAY",
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"preview.lutComp": "_SHOW LUT",
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"preview.movTemplate": "4444 Tri",
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"preview.mp4Template": "REVIEW_PREVIEW",
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// Bare footage root the preview build reads picture-lock plates from, at
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// `{footageRoot}/{showId}/_PICLOCKS` — same convention as the panel's own
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// "Footage Root" setting (VFXReviewConnector.md). Per-project override via
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// pipelineConfig.footageRoot for a show on different storage.
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"preview.footageRoot": "V:/_FOOTAGE",
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// Essential Property names on the NETFLIX_SLATE layer for the per-submission
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// fields. If a name is wrong the build logs the template's actual property
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// names as a warning, so it is a config fix rather than a code change.
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"preview.slateScopeProp": "Scope",
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"preview.slateSubmissionProp": "Notes",
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} as const;
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export type PipelineConfigKey = keyof typeof PIPELINE_CONFIG_DEFAULTS;
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export async function getConfigValue(key: PipelineConfigKey): Promise<string> {
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const row = await db.systemConfig.findUnique({ where: { key } });
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return row?.value ?? String(PIPELINE_CONFIG_DEFAULTS[key]);
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}
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export async function getConfigNumber(key: PipelineConfigKey): Promise<number> {
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const raw = await getConfigValue(key);
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const n = Number(raw);
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return Number.isFinite(n) ? n : Number(PIPELINE_CONFIG_DEFAULTS[key]);
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}
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export async function getConfigBoolean(key: PipelineConfigKey): Promise<boolean> {
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const raw = (await getConfigValue(key)).trim().toLowerCase();
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return raw === "true" || raw === "1" || raw === "yes";
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}
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/** Preview-stage settings handed to the worker inside the PREVIEW_ONLY manifest. */
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export async function getPreviewConfig() {
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const [
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enabled, templateAep, templateComp, overlayComp, lutComp, movTemplate, mp4Template,
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slateScopeProp, slateSubmissionProp,
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] = await Promise.all([
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getConfigBoolean("preview.enabled"),
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getConfigValue("preview.templateAep"),
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getConfigValue("preview.templateComp"),
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getConfigValue("preview.overlayComp"),
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getConfigValue("preview.lutComp"),
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getConfigValue("preview.movTemplate"),
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getConfigValue("preview.mp4Template"),
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getConfigValue("preview.slateScopeProp"),
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getConfigValue("preview.slateSubmissionProp"),
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]);
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return {
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enabled, templateAep, templateComp, overlayComp, lutComp, movTemplate, mp4Template,
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slateScopeProp, slateSubmissionProp,
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};
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}
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/** Worker-facing config bundle returned by E6 registration. */
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export async function getWorkerConfig() {
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const [
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pollSeconds, heartbeatSeconds, leaseSeconds, maxAttempts, stallTimeoutSeconds,
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validationEnabled, validationSampleEvery, validationHandleFrames,
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] = await Promise.all([
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getConfigNumber("render.pollSeconds"),
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getConfigNumber("render.heartbeatSeconds"),
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getConfigNumber("render.leaseSeconds"),
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getConfigNumber("render.maxAttempts"),
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getConfigNumber("render.stallTimeoutSeconds"),
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getConfigBoolean("validation.enabled"),
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getConfigNumber("validation.sampleEvery"),
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getConfigNumber("validation.handleFrames"),
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]);
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return {
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pollSeconds, heartbeatSeconds, leaseSeconds, maxAttempts, stallTimeoutSeconds,
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// Whether the validation stage runs is the server's call, so switching it
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// off is a config change here rather than a redeploy of every worker (§8).
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validationEnabled, validationSampleEvery, validationHandleFrames,
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};
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}
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