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vfxreview/RenderWorker/VFXReviewWorker/BlenderRunner.cs
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feat(pipeline): standalone Blender renders on the same queue
Blender work is not a shot submission: no Export, no version, no
validation, QC or delivery. It is "Ctrl+F12, but on the farm", so it is
modelled as what it is — a queue entry and nothing more.

That turned out to need very little. Claim, progress, fail and
complete-render already tolerated a job with no Export behind them, so a
Blender job reuses the whole lifecycle; RenderJob gains projectId, label
and submittedBy so a job with no shot code still has something to show.

Capability gating is new and was already missing: the claim now filters
job types by the machine's reported tools. Without it a workstation
without Blender would claim Blender work and fail it repeatedly, burning
the attempts while a machine that could have rendered it sat idle. The
worker asks for Blender jobs unconditionally and the server refuses them
— trusting the worker to self-select would have left the same hole.

The runner treats a clean exit with no saved frames as a failure:
Blender exits 0 when a frame range is empty or an output path is
unwritable, and a job that silently rendered nothing is the worst
outcome available.

Standalone jobs auto-requeue on a transient failure like any other work;
delivery builds are deliberately excluded, since a half-written package
wants a human first.

Adds the Blender add-on (BlenderPanel/) and its docs. The add-on refuses
to submit an unsaved file — the farm opens the .blend from disk, so
unsaved changes would render the previous state without warning. Its
payload is pinned by a contract test, since add-on and server only ever
meet over JSON.

Worker 1.5.0. Adds migration 20260815000000_blender_render_jobs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-15 18:53:19 +02:00

261 lines
10 KiB
C#

using System.Diagnostics;
using System.Text;
using Microsoft.Extensions.Logging;
namespace VFXReviewWorker;
/// <summary>
/// Standalone Blender renders: `blender -b file.blend -s N -e M -a`.
///
/// The .blend is expected to be ready to render — output path, format and
/// frame range already set by whoever built it. Overrides are only applied
/// when the submission asked for them, so this stays "Ctrl+F12 on the farm"
/// rather than a second place where render settings can drift.
/// </summary>
public sealed class BlenderRunner
{
private readonly WorkerOptions _options;
private readonly ApiClient _api;
private readonly ILogger<BlenderRunner> _log;
public BlenderRunner(WorkerOptions options, ApiClient api, ILogger<BlenderRunner> log)
{
_options = options;
_api = api;
_log = log;
}
public async Task<RenderResult> RunAsync(
ClaimedJob job,
BlenderManifest m,
string machineId,
ServerConfig config,
CancellationToken cancelJob,
CancellationToken shutdown)
{
var mapper = new PathMapper(_options.PathMappings);
var blendLocal = mapper.Map(m.BlendFile);
var totalFrames = m.TotalFrames;
if (!File.Exists(blendLocal))
{
return new RenderResult(false, -1, Retryable: false,
$"Blend file not found on this machine: {blendLocal}", "", "", 0);
}
// Argument order matters to Blender: everything before -a configures the
// render, and -a must come last or it renders with the old settings.
var args = new List<string> { "-b", blendLocal };
if (!string.IsNullOrWhiteSpace(m.Scene)) { args.Add("-S"); args.Add(m.Scene!); }
if (!string.IsNullOrWhiteSpace(m.OutputPath))
{
args.Add("-o");
args.Add(mapper.Map(m.OutputPath!));
}
if (!string.IsNullOrWhiteSpace(m.Engine)) { args.Add("-E"); args.Add(m.Engine!); }
var pythonOverrides = BuildOverrideExpression(m);
if (pythonOverrides is not null) { args.Add("--python-expr"); args.Add(pythonOverrides); }
args.Add("-s"); args.Add(m.FrameStart.ToString());
args.Add("-e"); args.Add(m.FrameEnd.ToString());
args.Add("-a");
_log.LogInformation("Rendering {Label}: {Blend} frames {Start}-{End}",
job.Label ?? job.Id, blendLocal, m.FrameStart, m.FrameEnd);
return await ExecuteAsync(job.Id, machineId, args, totalFrames, m.FrameStart, config,
$"blender_{job.Id}.log", cancelJob, shutdown);
}
/// <summary>
/// Settings Blender has no command-line flag for. Returns null when the
/// submission asked for no overrides, so the file renders exactly as saved.
/// </summary>
private static string? BuildOverrideExpression(BlenderManifest m)
{
var parts = new List<string>();
if (m.Samples is int samples)
{
parts.Add($"getattr(S.cycles, 'samples', None) and setattr(S.cycles, 'samples', {samples})");
}
if (m.ResolutionPercent is int pct)
{
parts.Add($"setattr(S.render, 'resolution_percentage', {pct})");
}
if (!string.IsNullOrWhiteSpace(m.Device))
{
var deviceValue = m.Device!.Equals("GPU", StringComparison.OrdinalIgnoreCase) ? "GPU" : "CPU";
parts.Add($"hasattr(S, 'cycles') and setattr(S.cycles, 'device', '{deviceValue}')");
}
if (parts.Count == 0) return null;
return "import bpy; S = bpy.context.scene; " + string.Join("; ", parts);
}
private async Task<RenderResult> ExecuteAsync(
string jobId,
string machineId,
List<string> args,
int totalFrames,
int frameStart,
ServerConfig config,
string logFileName,
CancellationToken cancelJob,
CancellationToken shutdown)
{
var fullLogPath = Path.Combine(WorkerOptions.LogsDir, logFileName);
Directory.CreateDirectory(WorkerOptions.LogsDir);
var psi = new ProcessStartInfo
{
FileName = _options.BlenderPath,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true,
StandardOutputEncoding = Encoding.UTF8,
StandardErrorEncoding = Encoding.UTF8,
};
foreach (var a in args) psi.ArgumentList.Add(a);
var tail = new LogTail(200);
var eta = new EtaCalculator();
var sw = Stopwatch.StartNew();
var lastProgressAt = DateTimeOffset.UtcNow;
var lastReportAt = DateTimeOffset.MinValue;
var framesSaved = 0;
var currentFrame = frameStart;
string? firstError = null;
var nonRetryable = false;
var cancelledByServer = false;
using var process = new Process { StartInfo = psi };
await using var fullLog = new StreamWriter(fullLogPath, append: false, Encoding.UTF8);
var logLock = new object();
void HandleLine(string? line, bool isStderr)
{
if (line is null) return;
lock (logLock)
{
fullLog.WriteLine(line);
tail.Add(line);
}
var frame = BlenderProgressParser.ParseFrame(line);
if (frame is not null)
{
// A frame line only proves Blender is alive; a long frame emits
// many of them, so this feeds the stall watchdog, not progress.
currentFrame = frame.Value;
lastProgressAt = DateTimeOffset.UtcNow;
}
if (BlenderProgressParser.ParseSaved(line) is not null)
{
framesSaved++;
lastProgressAt = DateTimeOffset.UtcNow;
eta.RecordFrame(lastProgressAt);
}
if ((isStderr || BlenderProgressParser.IsErrorLine(line)) && !string.IsNullOrWhiteSpace(line))
{
if (BlenderProgressParser.IsErrorLine(line)) firstError ??= line.Trim();
if (BlenderProgressParser.IsNonRetryableError(line)) nonRetryable = true;
}
}
process.OutputDataReceived += (_, e) => HandleLine(e.Data, isStderr: false);
process.ErrorDataReceived += (_, e) => HandleLine(e.Data, isStderr: true);
try
{
process.Start();
}
catch (Exception ex)
{
return new RenderResult(false, -1, Retryable: false,
$"Failed to launch Blender at {_options.BlenderPath}: {ex.Message}",
tail.ToString(), fullLogPath, 0);
}
process.BeginOutputReadLine();
process.BeginErrorReadLine();
while (!process.HasExited)
{
await Task.Delay(TimeSpan.FromSeconds(2), CancellationToken.None);
if (cancelJob.IsCancellationRequested || shutdown.IsCancellationRequested)
{
_log.LogWarning("Cancellation requested — killing Blender tree for job {JobId}", jobId);
KillTree(process);
cancelledByServer = cancelJob.IsCancellationRequested;
break;
}
if ((DateTimeOffset.UtcNow - lastProgressAt).TotalSeconds > config.StallTimeoutSeconds)
{
_log.LogError("Blender stalled ({Sec}s without output) — killing job {JobId}", config.StallTimeoutSeconds, jobId);
KillTree(process);
await WaitForExitSafe(process);
return new RenderResult(false, -2, Retryable: true,
$"Blender produced no output for {config.StallTimeoutSeconds}s (stall timeout)",
tail.ToString(), fullLogPath, sw.Elapsed.TotalSeconds);
}
if ((DateTimeOffset.UtcNow - lastReportAt).TotalSeconds >= 10)
{
lastReportAt = DateTimeOffset.UtcNow;
var progress = totalFrames > 0 ? Math.Min(1.0, (double)framesSaved / totalFrames) : 0;
var resp = await _api.ProgressAsync(jobId, machineId, progress, currentFrame, totalFrames,
eta.EstimateSeconds(totalFrames - framesSaved), tail.ToString(), shutdown);
if (resp?.CancelRequested == true)
{
_log.LogWarning("Server requested cancel for job {JobId}", jobId);
KillTree(process);
cancelledByServer = true;
break;
}
}
}
await WaitForExitSafe(process);
sw.Stop();
lock (logLock) { fullLog.Flush(); }
if (cancelledByServer)
{
return new RenderResult(false, -3, Retryable: false, "Cancelled", tail.ToString(), fullLogPath, sw.Elapsed.TotalSeconds);
}
var exitCode = process.ExitCode;
if (exitCode != 0)
{
return new RenderResult(false, exitCode, Retryable: !nonRetryable,
firstError ?? $"Blender exited with code {exitCode}",
tail.ToString(), fullLogPath, sw.Elapsed.TotalSeconds);
}
// Blender exits 0 having rendered nothing if the range is empty or the
// output path is unwritable, so a silent success is treated as failure.
if (framesSaved == 0)
{
return new RenderResult(false, 0, Retryable: false,
"Blender exited cleanly but saved no frames — check the output path and frame range in the .blend",
tail.ToString(), fullLogPath, sw.Elapsed.TotalSeconds);
}
_log.LogInformation("Job {JobId}: {Saved}/{Total} frames in {Sec:F0}s", jobId, framesSaved, totalFrames, sw.Elapsed.TotalSeconds);
return new RenderResult(true, 0, true, null, tail.ToString(), fullLogPath, sw.Elapsed.TotalSeconds);
}
private static void KillTree(Process process)
{
try { if (!process.HasExited) process.Kill(entireProcessTree: true); } catch { }
}
private static async Task WaitForExitSafe(Process process)
{
try { await process.WaitForExitAsync(); } catch { }
}
}