708e8a0d8f
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Blender 5 logs through CLOG, prefixing every line with elapsed time and a
category ("00:02.954 render | Saved: '...'"), and reports errors as
"ERROR ..." instead of "Error: ...". The parser anchored on "Saved:" at the
start of the line, so it counted no frames from a render that wrote all of
them and the job failed as "saved no frames". Progress (Fra:) and error
detection were dead on 5.x for the same reason.
The prefix is now stripped before matching; 4.x output parses as before.
Warnings no longer count as errors: add-ons print them on every launch and
one would otherwise be reported as the reason a render failed. A run that
saves nothing now reports Blender's own error when there is one.
Verified on the real DH2 test.blend under Blender 5.2: the 1.6.2 parser
counts 0 of 3 saved frames, this one counts 3.
Bump worker to 1.6.3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
45 lines
1.8 KiB
XML
45 lines
1.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk.Worker">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<RootNamespace>VFXReviewWorker</RootNamespace>
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<AssemblyName>VFXReviewWorker</AssemblyName>
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<!-- Single self-contained exe for render nodes: dotnet publish -r win-x64 (see README) -->
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<InvariantGlobalization>true</InvariantGlobalization>
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<!--
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The version is a property of the build, not of the machine it lands on:
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it is stamped here and read back from the assembly at runtime, so a
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workstation cannot report a version it is not actually running. Bump on
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every change that gets published. publish.ps1 appends the git SHA via
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SourceRevisionId, giving "1.1.0+feb1c7b".
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-->
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<Version>1.6.3</Version>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" />
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<PackageReference Include="Microsoft.Extensions.Hosting.WindowsServices" Version="8.0.1" />
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</ItemGroup>
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<ItemGroup>
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<InternalsVisibleTo Include="VFXReviewWorker.Tests" />
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</ItemGroup>
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<ItemGroup>
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<!--
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Headless AE build script ships beside the exe. CopyToPublishDirectory is
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set explicitly: CopyToOutputDirectory alone governs the build folder, and
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an incremental publish then leaves the script out of a freshly-cleaned
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publish directory. publish.ps1 copies it again and verifies, because the
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exe cannot run a preview job without it.
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-->
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<Content Include="..\scripts\vfxr_build_preview.jsx" Link="scripts\vfxr_build_preview.jsx">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToPublishDirectory>Always</CopyToPublishDirectory>
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</Content>
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</ItemGroup>
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</Project>
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