ae58dc0366
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot headlessly with the studio slate/overlay template to produce the delivery MOV and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage. Server: - New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus Project.deliveryConfig and per-submission slate fields (Export.vfxScope, Export.submissionNote, inherited from the shot's previous export). Both migrations are purely additive; no existing column is touched. - lib/render-pipeline: server-enforced state machine, transactional version increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by machine availability windows, and a lease reaper run from instrumentation.ts. - /api/ext/* endpoints for the panel and workers; session-auth mirrors under /api/render and /api/machines for the web UI. - Pipeline pages: render queue, export detail, machine monitoring, plus an Exports tab on shot detail. RenderWorker (.NET 8 Windows service, new): - Registration, heartbeat as cancel channel, claim loop, aerender runner with progress parsing and stall watchdog, crash recovery and disk-spooled reporting that survives server downtime. - Preview stage: headless AE assembles the preview comp into a throwaway AEP with both output modules queued, then a single aerender pass renders them. Preview jobs are not claimed while an interactive AE session is open, so an artist's project is never taken over. AE panel: Queue Export with live status polling, urgent flag, retry, and the VFX Scope / Submission Note fields. Every existing panel action is unchanged. Preview chaining ships disabled behind SystemConfig preview.enabled. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Diagnostics;
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namespace VFXReviewWorker;
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/// <summary>
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/// Detects an *interactive* After Effects session on this machine.
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///
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/// This matters because `AfterFX.com -noui -r script.jsx` is handed to an
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/// already-running After Effects instance rather than starting an isolated
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/// one — so running the preview build while an artist has AE open would take
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/// over their session and quit it, losing unsaved work.
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///
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/// Deliberately conservative: this matches any After Effects process, the
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/// interactive `AfterFX.exe` as well as the `AfterFX.com` render engine that
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/// aerender drives. Waiting for either to finish also avoids two AE instances
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/// competing for the same box, and the worst case is only that a preview build
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/// starts a little later.
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/// </summary>
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public static class AeSession
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{
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public static bool InteractiveRunning()
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{
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try
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{
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return Process.GetProcessesByName("AfterFX").Length > 0;
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}
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catch
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{
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// If we cannot tell, assume an artist is working — never risk their session.
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return true;
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}
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}
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}
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