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Initialise Workspace built UNG_101..UNG_117 from a hardcoded range and
imported one hardcoded AEP, and fourteen findComp calls named UNG's comps
literally. None of it worked for a second show.
Comp names now follow a convention derived from the show id —
{showId}_VFX_OVERLAY, {showId}_EXPORT_TEMPLATE, _SHOW LUT — which
reproduces UNG's existing names exactly, so nothing changes for the show
it was written for. A project whose template departs from the pattern can
override any of the three.
Paths cannot be derived: UNG's show id is UNG while its folder is
UNGO_VFX. Those live on Project.pipelineConfig and are edited under
Project → Settings → Pipeline. They are resolved server-side and handed
to the panel with the project list, and read by buildPreviewManifest for
the headless build, so the panel and the farm cannot disagree about which
template — or which show LUT — a shot was built with. That mattered more
than the folder names: a preview rendered through another show's LUT is
quietly the wrong colour rather than obviously broken.
Episode folders come from the project's episode list, falling back to the
folders under its footage root for a show whose episodes are not entered
yet.
Panel 2.5.0. Adds migration 20260814010000_project_pipeline_config.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
566 lines
20 KiB
TypeScript
566 lines
20 KiB
TypeScript
import { ExportStatus, Prisma } from "@prisma/client";
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import { db } from "@/lib/db";
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import { PipelineError } from "./errors";
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import { applyTransition } from "./transitions";
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import { getConfigNumber, getPreviewConfig } from "./config";
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import { resolveProjectTemplates } from "./project-templates";
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/** Slate date format used by the panel's getDateString (YYYY/MM/DD). */
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function slateDate(d = new Date()): string {
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const mm = String(d.getMonth() + 1).padStart(2, "0");
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const dd = String(d.getDate()).padStart(2, "0");
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return `${d.getFullYear()}/${mm}/${dd}`;
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}
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export interface PreviewManifest {
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stage: "PREVIEW";
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exportId: string;
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shotCode: string;
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versionString: string;
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outputDir: string;
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outputPattern: string;
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frameStart: number;
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frameEnd: number;
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fps: number;
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templateAep: string;
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templateComp: string;
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overlayComp: string;
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lutComp: string;
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movTemplate: string;
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mp4Template: string;
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movOutput: string;
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mp4Output: string;
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slateScopeProp: string;
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slateSubmissionProp: string;
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slate: {
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versionName: string;
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date: string;
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description: string | null;
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notes: string | null;
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shotCode: string;
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/** Production name, burned into the slate and the overlay. */
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show: string | null;
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episode: string | null;
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scene: string | null;
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vfxScope: string | null;
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submissionNote: string | null;
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};
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}
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type ExportForPreview = {
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id: string;
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shotId: string;
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versionString: string;
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outputDir: string;
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outputPattern: string;
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frameStart: number;
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frameEnd: number;
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fps: number;
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vfxScope: string | null;
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submissionNote: string | null;
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};
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/**
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* Builds the PREVIEW_ONLY job manifest (RenderPipeline2 §9): everything the
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* headless AE build script needs to rebuild the shot around the rendered EXRs
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* and queue the delivery MOV + review MP4.
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*
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* The MOV and MP4 are written beside the EXR sequence, so every artifact for a
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* version lives in one folder and Phase 5 can package them together.
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*/
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export async function buildPreviewManifest(exportRow: ExportForPreview): Promise<PreviewManifest> {
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const shot = await db.shot.findUnique({
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where: { id: exportRow.shotId },
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select: {
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shotCode: true,
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episode: true,
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scene: true,
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description: true,
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notes: true,
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slateDescription: true,
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project: { select: { name: true, code: true, showId: true, pipelineConfig: true } },
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},
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});
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if (!shot) throw new PipelineError(404, "Shot not found for export");
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const cfg = await getPreviewConfig();
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// Per-production templates: each show has its own slate/overlay AEP, and
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// above all its own show LUT. Falling back to another show's would render a
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// preview that is quietly the wrong colour.
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const templates = await resolveProjectTemplates(shot.project);
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const base = `${shot.shotCode}_cmp_TT_${exportRow.versionString}`;
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return {
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stage: "PREVIEW",
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exportId: exportRow.id,
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shotCode: shot.shotCode,
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versionString: exportRow.versionString,
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outputDir: exportRow.outputDir,
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outputPattern: exportRow.outputPattern,
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frameStart: exportRow.frameStart,
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frameEnd: exportRow.frameEnd,
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fps: exportRow.fps,
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templateAep: templates.templateAep,
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templateComp: templates.previewComp,
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overlayComp: templates.overlayComp,
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lutComp: templates.lutComp,
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movTemplate: templates.movTemplate,
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mp4Template: templates.mp4Template,
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movOutput: `${exportRow.outputDir}/${base}.mov`,
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mp4Output: `${exportRow.outputDir}/${base}.mp4`,
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slateScopeProp: cfg.slateScopeProp,
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slateSubmissionProp: cfg.slateSubmissionProp,
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slate: {
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versionName: base,
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date: slateDate(),
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// The slate's own description is authored on the Shot's Slate tab and
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// falls back to the general shot description — the same precedence the
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// tab shows as its placeholder.
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description: shot.slateDescription ?? shot.description,
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notes: shot.notes,
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shotCode: shot.shotCode,
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// The production's own name, not its code: this is read off a slate.
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show: shot.project?.name ?? shot.project?.code ?? null,
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episode: shot.episode,
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scene: shot.scene,
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vfxScope: exportRow.vfxScope,
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submissionNote: exportRow.submissionNote,
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},
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};
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}
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/**
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* Carries the previous export's review media onto one that skipped its own
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* preview build (§9).
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*
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* An export whose framing differs from the review framing — unscaled or
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* un-punched-in EXRs — must not have a preview rebuilt from its own frames:
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* the earlier, correctly-framed MOV *is* the right preview. Inheriting it also
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* keeps the delivery package whole, since the builder takes its MOV from
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* `deliveryMovPath`.
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*
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* Returns the fields to apply and a note describing what happened, so the
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* export's timeline records where its media came from.
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*/
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export async function inheritPreviewMedia(
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tx: Prisma.TransactionClient,
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exportRow: { id: string; shotId: string }
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): Promise<{ data: Prisma.ExportUpdateInput; note: string }> {
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const donor = await tx.export.findFirst({
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where: {
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shotId: exportRow.shotId,
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id: { not: exportRow.id },
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OR: [{ previewMovKey: { not: null } }, { deliveryMovPath: { not: null } }],
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},
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orderBy: { versionNumber: "desc" },
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select: {
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versionString: true,
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deliveryMovPath: true,
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previewMovKey: true,
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thumbnailKey: true,
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versionId: true,
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},
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});
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if (!donor) {
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return {
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data: {},
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note: "no preview built and no earlier export to inherit one from — this export has no review media",
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};
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}
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return {
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data: {
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deliveryMovPath: donor.deliveryMovPath,
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previewMovKey: donor.previewMovKey,
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thumbnailKey: donor.thumbnailKey,
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// The Version row stays attached to the export that actually produced the
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// media; this one only points at the same files.
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versionId: donor.versionId,
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},
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note: `preview skipped — review media inherited from ${donor.versionString}`,
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};
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}
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/**
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* How a preview job is ranked against the render it follows.
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*
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* The preview is created when the render finishes, so with equal priority it
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* sorts behind every render queued at the same time — a batch runs as all the
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* renders, then all the previews, and nothing is reviewable until the end. The
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* boost lets a finished shot complete instead.
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*/
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export function previewPriority(renderPriority: number, boost: number, urgentThreshold: number): number {
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const boosted = renderPriority - Math.max(0, boost);
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// A boost must never promote a job across the urgent line: that would let it
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// claim outside the render window, which whoever queued it did not ask for.
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if (renderPriority > urgentThreshold && boosted <= urgentThreshold) return urgentThreshold + 1;
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return Math.max(0, boosted);
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}
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/**
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* The priority an export's work runs at: the one its render was queued with.
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*
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* Every preview for an export derives from this rather than from a previous
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* preview job, for two reasons. A preview job may not exist yet — an export
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* that failed validation never had one, and reading a missing row used to
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* silently drop an urgent export to normal. And deriving from an already-
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* boosted preview would boost again on each retry, drifting the export up the
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* queue a step at a time.
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*/
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export async function renderPriorityFor(
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tx: Prisma.TransactionClient,
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exportId: string
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): Promise<number> {
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const job = await tx.renderJob.findFirst({
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where: { exportId, type: "AE_RENDER" },
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orderBy: { attempt: "desc" },
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select: { priority: true },
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});
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return job?.priority ?? 50;
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}
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/**
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* Creates a PREVIEW_ONLY job. `renderPriority` is the export's *render*
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* priority; the queue rank is derived from it here so every path — first
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* build, retry, regenerate, validation override — ranks identically.
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*/
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export async function createPreviewJob(
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tx: Prisma.TransactionClient,
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exportRow: ExportForPreview,
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manifest: PreviewManifest,
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maxAttempts: number,
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renderPriority: number,
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attempt = 1
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) {
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const [boost, urgentThreshold] = await Promise.all([
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getConfigNumber("render.previewPriorityBoost"),
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getConfigNumber("render.urgentPriorityThreshold"),
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]);
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return tx.renderJob.create({
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data: {
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type: "PREVIEW_ONLY",
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exportId: exportRow.id,
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attempt,
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maxAttempts,
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priority: previewPriority(renderPriority, boost, urgentThreshold),
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manifest: manifest as unknown as Prisma.InputJsonValue,
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},
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});
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}
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/**
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* `UNG_102_019_010_cmp_TT_v004` + v005 → `UNG_102_019_010_cmp_TT_v005`.
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* Mirrors `nextExrOutputBase` (exports.ts) so the task title, the EXR base and
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* the preview filename all carry the same version suffix.
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*/
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export function nextTaskTitle(current: string, versionString: string): string {
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if (/_v\d+$/i.test(current)) return current.replace(/_v\d+$/i, `_${versionString}`);
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return `${current}_${versionString}`;
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}
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export interface FinalizeInput {
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artifacts?: {
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deliveryMovPath?: string;
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previewMovKey?: string;
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thumbnailKey?: string;
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metadataKey?: string;
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logFileKey?: string;
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};
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renderStats?: { renderSeconds?: number; previewSeconds?: number };
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media?: { width?: number; height?: number; frameCount?: number; fps?: number; fileName?: string };
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}
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/**
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* E13 — preview artifacts are done: register the review MP4 as an ordinary
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* `Version` and move the Export to READY_FOR_QC.
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*
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* Pipeline mode (§6.4 / T12): the Version is **never client-visible** and
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* **no task or shot status is touched**. Delivery QC runs on shots the client
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* has usually already approved, so a post-approval technical render must not
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* resurface in the review flow or the client portal.
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*/
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export async function finalizePreview(jobId: string, machineId: string, body: FinalizeInput) {
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return db.$transaction(async (tx) => {
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const job = await tx.renderJob.findUnique({
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where: { id: jobId },
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include: { export: true },
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});
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if (!job) throw new PipelineError(404, "Render job not found");
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if (job.machineId !== machineId) {
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throw new PipelineError(409, "Job is not held by this machine (lease reassigned?)");
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}
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const exportRow = job.export;
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if (!exportRow) throw new PipelineError(422, "Job has no export to finalize");
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if (exportRow.status === "READY_FOR_QC" && exportRow.versionId) {
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return {
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export: { id: exportRow.id, status: exportRow.status },
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version: { id: exportRow.versionId },
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task: null,
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alreadyApplied: true,
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};
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}
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const artifacts = body.artifacts ?? {};
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const media = body.media ?? {};
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await tx.renderJob.update({
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where: { id: job.id },
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data: {
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status: "COMPLETED",
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progress: 1,
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finishedAt: new Date(),
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exitCode: 0,
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logFileKey: artifacts.logFileKey ?? job.logFileKey,
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},
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});
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let versionId: string | null = null;
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let versionReplaced = false;
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if (artifacts.previewMovKey) {
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const mediaFields = {
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fileUrl: `/api/files/${artifacts.previewMovKey}`,
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fileName: media.fileName ?? `${exportRow.versionString}.mp4`,
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mimeType: "video/mp4",
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thumbnailUrl: artifacts.thumbnailKey ? `/api/files/${artifacts.thumbnailKey}` : undefined,
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fps: media.fps ?? exportRow.fps,
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frameCount: media.frameCount ?? exportRow.frameEnd - exportRow.frameStart + 1,
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width: media.width ?? exportRow.width,
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height: media.height ?? exportRow.height,
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};
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// Regenerating a preview (T11b) re-delivers the *same* export version, so
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// it replaces the media on the Version already registered rather than
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// stacking a second row: the version number stays put and any notes or
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// annotations reviewers left on it survive the reslate.
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const existing = exportRow.versionId
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? await tx.version.findUnique({ where: { id: exportRow.versionId }, select: { id: true } })
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: null;
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if (existing) {
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await tx.version.update({
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where: { id: existing.id },
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data: { ...mediaFields, isLatest: true },
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});
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versionId = existing.id;
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versionReplaced = true;
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} else {
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// Version numbering stays monotonic for the task (existing review flows
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// rely on the newest version having the highest number) while matching
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// the export version whenever it is ahead.
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const taskMax = exportRow.taskId
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? await tx.version.aggregate({
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where: { taskId: exportRow.taskId },
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_max: { versionNumber: true },
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})
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: { _max: { versionNumber: null as number | null } };
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const versionNumber = Math.max((taskMax._max.versionNumber ?? 0) + 1, exportRow.versionNumber);
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const version = await tx.version.create({
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data: {
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...mediaFields,
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versionNumber,
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shotId: exportRow.shotId,
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taskId: exportRow.taskId,
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artistId: exportRow.submittedById,
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notes: `Pipeline render ${exportRow.versionString} (internal only)`,
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isLatest: true,
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isClientVisible: false, // never shared to the client portal (§10.0)
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},
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});
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versionId = version.id;
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}
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if (exportRow.taskId) {
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await tx.version.updateMany({
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where: { taskId: exportRow.taskId, id: { not: versionId } },
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data: { isLatest: false },
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});
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}
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}
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// The task title carries the version it is showing (house convention:
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// "UNG_102_019_010_cmp_TT_v004"). The preview just uploaded *is* the task's
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// new latest version, so the title has to follow the file — the same rename
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// the manual batch upload does on "rename-and-upload".
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let taskTitle: string | null = null;
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let taskRenamed = false;
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if (versionId && exportRow.taskId) {
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const task = await tx.task.findUnique({
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where: { id: exportRow.taskId },
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select: { title: true },
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});
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if (task) {
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taskTitle = nextTaskTitle(task.title, exportRow.versionString);
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taskRenamed = taskTitle !== task.title;
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if (taskRenamed) {
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await tx.task.update({
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where: { id: exportRow.taskId },
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data: { title: taskTitle },
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});
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}
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}
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}
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const updated = await applyTransition(
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tx,
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exportRow,
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"READY_FOR_QC",
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{
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type: "WORKER",
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id: machineId,
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note:
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`Preview complete in ${body.renderStats?.previewSeconds ?? "?"}s` +
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(versionId
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? versionReplaced
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? " — review version media replaced"
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: " — review version created"
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: " — no preview media reported") +
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(taskRenamed ? ` — task renamed to ${taskTitle}` : ""),
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},
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{
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...(versionId ? { versionId } : {}),
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...(artifacts.deliveryMovPath ? { deliveryMovPath: artifacts.deliveryMovPath } : {}),
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...(artifacts.previewMovKey ? { previewMovKey: artifacts.previewMovKey } : {}),
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...(artifacts.thumbnailKey ? { thumbnailKey: artifacts.thumbnailKey } : {}),
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...(artifacts.metadataKey ? { metadataKey: artifacts.metadataKey } : {}),
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}
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);
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return {
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export: { id: updated.id, status: updated.status },
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version: versionId ? { id: versionId, replaced: versionReplaced } : null,
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task: exportRow.taskId ? { id: exportRow.taskId, title: taskTitle, renamed: taskRenamed } : null,
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alreadyApplied: false,
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};
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});
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}
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|
|
/** T11 — retry the preview stage only; validated EXRs are left alone. */
|
|
export async function retryPreview(exportId: string, actorId?: string) {
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|
const maxAttempts = await getConfigNumber("render.maxAttempts");
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|
|
|
return db.$transaction(async (tx) => {
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|
const exportRow = await tx.export.findUnique({ where: { id: exportId } });
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if (!exportRow) throw new PipelineError(404, "Export not found");
|
|
if (exportRow.status !== "PREVIEW_FAILED") {
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throw new PipelineError(409, `Export is ${exportRow.status} — only PREVIEW_FAILED exports can retry the preview`);
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}
|
|
|
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const manifest = await buildPreviewManifest(exportRow);
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|
const last = await tx.renderJob.findFirst({
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|
where: { exportId, type: "PREVIEW_ONLY" },
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orderBy: { attempt: "desc" },
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|
select: { attempt: true },
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|
});
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|
|
|
const job = await createPreviewJob(
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tx,
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exportRow,
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manifest,
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|
maxAttempts,
|
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await renderPriorityFor(tx, exportId),
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(last?.attempt ?? 0) + 1
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);
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|
|
|
const updated = await applyTransition(tx, exportRow, "GENERATING_PREVIEW", {
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type: "USER",
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id: actorId,
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note: `Retry preview (attempt ${job.attempt})`,
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|
});
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|
|
return {
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export: { id: updated.id, status: updated.status },
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renderJob: { id: job.id, attempt: job.attempt },
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|
};
|
|
});
|
|
}
|
|
|
|
/** Statuses a preview can be regenerated from — every state where the EXRs are known good. */
|
|
const REGENERATABLE_STATUSES: ExportStatus[] = ["READY_FOR_QC", "QC_FAILED", "PREVIEW_FAILED"];
|
|
|
|
export interface RegeneratePreviewInput {
|
|
/** Per-export override; omitted → re-read from the shot's slate fields. */
|
|
vfxScope?: string | null;
|
|
submissionNote?: string | null;
|
|
actorId?: string;
|
|
note?: string;
|
|
}
|
|
|
|
/**
|
|
* T11b — rebuild the preview for an export that already delivered one, after a
|
|
* slate or burn-in mistake was spotted in QC.
|
|
*
|
|
* Re-runs the *whole* preview stage rather than patching anything: the manifest
|
|
* is rebuilt from scratch, so the shot code, episode/scene, frame count, slate
|
|
* date and burn-ins are all re-derived from current data exactly as they are on
|
|
* a first-time preview. The validated EXRs are reused and the version number is
|
|
* untouched — this re-delivers the same version, it does not make a new one.
|
|
*
|
|
* Slate text authored on the web app's Slate tab (description, VFX scope,
|
|
* submission note) is picked up here: `vfxScope` and `submissionNote` are
|
|
* frozen onto the Export at submission time, so regenerating refreshes that
|
|
* snapshot from the shot unless the caller passes an explicit override.
|
|
*/
|
|
export async function regeneratePreview(exportId: string, input: RegeneratePreviewInput = {}) {
|
|
const maxAttempts = await getConfigNumber("render.maxAttempts");
|
|
|
|
return db.$transaction(async (tx) => {
|
|
const exportRow = await tx.export.findUnique({ where: { id: exportId } });
|
|
if (!exportRow) throw new PipelineError(404, "Export not found");
|
|
if (!REGENERATABLE_STATUSES.includes(exportRow.status)) {
|
|
throw new PipelineError(
|
|
409,
|
|
`Export is ${exportRow.status} — a preview can only be regenerated from ${REGENERATABLE_STATUSES.join(", ")}`
|
|
);
|
|
}
|
|
|
|
const shot = await tx.shot.findUniqueOrThrow({
|
|
where: { id: exportRow.shotId },
|
|
select: { slateVfxScope: true, slateSubmissionNote: true },
|
|
});
|
|
// Same precedence as createExport: explicit override → shot's slate field.
|
|
const vfxScope = input.vfxScope !== undefined ? input.vfxScope : (shot.slateVfxScope ?? null);
|
|
const submissionNote =
|
|
input.submissionNote !== undefined ? input.submissionNote : (shot.slateSubmissionNote ?? null);
|
|
|
|
const refreshed = { ...exportRow, vfxScope, submissionNote };
|
|
const manifest = await buildPreviewManifest(refreshed);
|
|
|
|
const last = await tx.renderJob.findFirst({
|
|
where: { exportId, type: "PREVIEW_ONLY" },
|
|
orderBy: { attempt: "desc" },
|
|
select: { attempt: true },
|
|
});
|
|
|
|
const job = await createPreviewJob(
|
|
tx,
|
|
refreshed,
|
|
manifest,
|
|
maxAttempts,
|
|
await renderPriorityFor(tx, exportId),
|
|
(last?.attempt ?? 0) + 1
|
|
);
|
|
|
|
const updated = await applyTransition(
|
|
tx,
|
|
exportRow,
|
|
"GENERATING_PREVIEW",
|
|
{
|
|
type: "USER",
|
|
id: input.actorId,
|
|
note: input.note ?? `Regenerate preview (attempt ${job.attempt})`,
|
|
},
|
|
{ vfxScope, submissionNote }
|
|
);
|
|
|
|
return {
|
|
export: { id: updated.id, status: updated.status },
|
|
renderJob: { id: job.id, attempt: job.attempt },
|
|
slate: { vfxScope, submissionNote, description: manifest.slate.description },
|
|
};
|
|
});
|
|
}
|