feat(connector): move Increment Shot Version into the Render Pipeline panel
The button sits beside Regenerate Previews instead of at the bottom of Actions. Panel bumped to 2.7.1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -32,7 +32,7 @@ var SETTINGS_KEY = "cfg";
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// Bump on every change deployed to a workstation. The panel reports this to
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// Bump on every change deployed to a workstation. The panel reports this to
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// the server on load, so Pipeline → Machines shows which version each machine
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// the server on load, so Pipeline → Machines shows which version each machine
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// is actually running and flags the ones left behind.
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// is actually running and flags the ones left behind.
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var PANEL_VERSION = "2.7.0";
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var PANEL_VERSION = "2.7.1";
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(function VFXReviewConnector(thisObj) {
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(function VFXReviewConnector(thisObj) {
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var uiState = {
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var uiState = {
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@@ -4710,7 +4710,6 @@ var PANEL_VERSION = "2.7.0";
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var importRendersButton;
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var importRendersButton;
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var btnRow6;
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var btnRow6;
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var pictureLockButton;
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var pictureLockButton;
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var btnRow7;
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var incrementVersionButton;
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var incrementVersionButton;
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var btnRow6b;
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var btnRow6b;
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var setStartTCButton;
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var setStartTCButton;
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@@ -4868,6 +4867,7 @@ var PANEL_VERSION = "2.7.0";
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"Rebuild the MOV/MP4 slate and burn-ins for the delivered version.\n" +
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"Rebuild the MOV/MP4 slate and burn-ins for the delivered version.\n" +
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"Reuses the rendered EXRs and keeps the version number. Slate text is\n" +
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"Reuses the rendered EXRs and keeps the version number. Slate text is\n" +
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"re-read from the shot, so fix it on the web app's Slate tab first.";
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"re-read from the shot, so fix it on the web app's Slate tab first.";
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incrementVersionButton = pipelineRow3.add("button", undefined, "Increment Shot Version");
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qcPanel = scrollContent.add("panel", undefined, "QC");
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qcPanel = scrollContent.add("panel", undefined, "QC");
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qcPanel.orientation = "column";
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qcPanel.orientation = "column";
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@@ -4974,12 +4974,6 @@ var PANEL_VERSION = "2.7.0";
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btnRow6b.spacing = 6;
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btnRow6b.spacing = 6;
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setStartTCButton = btnRow6b.add("button", undefined, "Set Start Timecode");
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setStartTCButton = btnRow6b.add("button", undefined, "Set Start Timecode");
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btnRow7 = buttonsPanel.add("group");
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btnRow7.orientation = "row";
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btnRow7.alignChildren = ["fill", "center"];
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btnRow7.spacing = 6;
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incrementVersionButton = btnRow7.add("button", undefined, "Increment Shot Version");
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workspacePanel = scrollContent.add("panel", undefined, "Workspace");
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workspacePanel = scrollContent.add("panel", undefined, "Workspace");
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workspacePanel.orientation = "column";
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workspacePanel.orientation = "column";
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workspacePanel.alignChildren = ["fill", "top"];
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workspacePanel.alignChildren = ["fill", "top"];
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@@ -178,7 +178,7 @@ Same applies to `footageRoot`: change `V:/_FOOTAGE/UNG` → `V:/_FOOTAGE`.
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The panel is divided into seven sections:
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The panel is divided into seven sections:
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1. **Shot Builder** — Episode/shot selection and comp creation
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1. **Shot Builder** — Episode/shot selection and comp creation
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2. **Render Pipeline** — Queue Export, status polling, retry, regenerate previews
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2. **Render Pipeline** — Queue Export, status polling, retry, regenerate previews, increment shot version
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3. **QC** — Technical QC queue for rendered exports
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3. **QC** — Technical QC queue for rendered exports
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4. **Actions** — Per-shot and batch operations
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4. **Actions** — Per-shot and batch operations
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5. **Workspace** — One-time project initialisation
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5. **Workspace** — One-time project initialisation
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