28e8c47907038f2e60b43c803f488ed3637e7cc9
Notes left through a review link were write-once. A client who mistyped a timecode or changed their mind had no way to correct it and had to add a second note contradicting the first, which the studio then had to reconcile by hand. PATCH and DELETE on comment/[commentId] cover both. Only the reviewer's own notes are touchable: the studio's comments and those of every other review session are read-only through a link, whatever the holder sends. Ownership is re-checked server-side on every write, so the canEdit flag now returned by the versions route only decides whether to offer the controls and grants nothing. Refusals are 404 rather than 403 throughout, since a link holder has no business learning which comment ids exist outside their own notes. Only the text is editable. The frame a note is pinned to is what the studio works from, so moving it would silently repoint feedback someone may already have actioned; a note about a different frame is a new note. Deleting a drawing note also removes its strokes, mirroring deleteComment in actions/comments.ts, and the page reloads the player afterwards so the frame does not keep showing marks that no longer exist. Delete goes through a confirmation that shows the note and says plainly that it disappears for the studio too. Worth knowing before this reaches a show: everyone holding the same review link is the same author. A ReviewSession with no email resolves to a token-derived guest user, so one link sent to three people gives all three one identity and any of them can now edit or delete the others' notes. That model is not new, which is why their comments already showed as one name, but edit and delete is the first feature where it grants real power rather than muddling attribution. Per-reviewer links with email set are the fix if that is not wanted, and that is a change to how links are issued rather than to this code. The scope is documented on reviewClientEmail so the next reader meets it before it surprises them. getOrCreateClientUser was copy-pasted into the comment and approve routes with the fallback-email expression spelled out in three places. It is one set of helpers in review-auth.ts now, including findReviewUser, a read-only variant so that merely opening a review link does not conjure a User row just to answer "is this theirs?", and ownsComment, the single rule shared by the route that offers the controls and the route that enforces them. Nine tests cover that rule directly: internal users' notes stay read-only, a session that has never posted owns nothing, and an authorless comment — one whose User was deleted, since Comment.authorId is SetNull — cannot be claimed by anyone. The routes themselves are not covered, so exercise edit and delete against a real review link before handing one to a client. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
FeedBack — VFX Review & Approval Platform
Frame-accurate video review, annotation drawing, and approval tracking for boutique VFX and animation studios.
Features
- Dead-simple video upload — drag & drop MP4/MOV, up to 2 GB, version-tracked
- Frame-accurate scrubbing — canvas-based timeline ruler with click-and-drag seek
- Timestamp comments — comments anchored to exact frame numbers, threaded replies, resolve/unresolve
- Annotation drawing — freehand, arrow, rectangle, circle tools with color + stroke width picker
- Approval workflow — Approve / Reject / Needs Changes with notes, full history
- Client review links — shareable token-based review URLs for external clients (no login required)
- Role-based access — Admin / Producer / Supervisor / Artist / Client roles
- Slack notifications — webhook alerts for uploads and approvals
- Self-hostable — Docker Compose with PostgreSQL + MinIO (S3-compatible) included
Tech Stack
| Layer | Technology |
|---|---|
| Framework | Next.js 15 App Router (Turbopack) |
| Language | TypeScript 5 strict |
| Styling | TailwindCSS 3 + shadcn/ui (zinc, dark-only) |
| Auth | NextAuth.js v5 (Credentials + JWT) |
| Database | PostgreSQL 16 via Prisma 6 |
| File Storage | UploadThing / S3 / R2 / B2 / MinIO / local |
| State | Zustand 5 (player) + TanStack Query 5 (server) |
| Annotations | HTML5 Canvas API (normalized coordinates) |
| Video Playback | HTML5 <video> with custom controls |
| Container | Docker multi-stage build |
Quick Start (Docker)
# 1. Clone and configure
cp .env.example .env
# Edit .env — set AUTH_SECRET, DATABASE_URL, storage provider
# 2. Start services (PostgreSQL + MinIO + App)
docker compose up -d
# 3. Run migrations and seed
docker compose exec app npx prisma migrate deploy
docker compose exec app npx tsx prisma/seed.ts
# 4. Open http://localhost:3000
Demo accounts (after seed):
| Password | Role | |
|---|---|---|
| admin@vfxreview.local | admin123 | Admin |
| producer@vfxreview.local | producer123 | Producer |
| supervisor@vfxreview.local | supervisor123 | Supervisor |
| artist@vfxreview.local | artist123 | Artist |
| client@studio.com | client123 | Client |
Local Development
# Install dependencies
npm install
# Set up database (Postgres must be running)
npx prisma migrate dev
npx tsx prisma/seed.ts
# Start dev server
npm run dev
Open http://localhost:3000.
Environment Variables
See .env.example for full reference. Key variables:
# Required
DATABASE_URL="postgresql://..."
AUTH_SECRET="your-32-char-secret"
NEXTAUTH_URL="http://localhost:3000"
# Storage (choose one)
STORAGE_PROVIDER="local" # local | uploadthing | s3 | r2 | b2 | minio
# UploadThing (if STORAGE_PROVIDER=uploadthing)
UPLOADTHING_SECRET="sk_live_..."
UPLOADTHING_APP_ID="..."
# AWS S3 / R2 / B2 compatible
S3_ACCESS_KEY_ID=""
S3_SECRET_ACCESS_KEY=""
S3_BUCKET_NAME=""
S3_REGION=""
S3_ENDPOINT="" # for R2/B2/MinIO
# Slack (optional)
SLACK_BOT_TOKEN=""
# Email (optional, nodemailer)
SMTP_HOST=""
SMTP_PORT="587"
SMTP_USER=""
SMTP_PASS=""
Project Structure
app/
(auth)/login/ — Sign-in page
(dashboard)/ — Protected dashboard layout
dashboard/ — Home stats + shot queue
projects/ — Project list + detail pages
settings/ — User profile
review/[versionId]/ — Full-screen review player
client/[token]/ — Unauthenticated client review link
api/
auth/[...nextauth]/ — NextAuth route handler
uploadthing/ — UploadThing route handler
notifications/ — Notification CRUD
projects/ — Projects REST endpoint
components/
player/ — ReviewPlayer, FrameTimeline, PlaybackControls
annotations/ — AnnotationCanvas, AnnotationTools
comments/ — CommentPanel (threads + replies)
versions/ — VersionUpload, VersionList
shots/ — ShotCard, NewShotDialog
projects/ — ProjectCard, NewProjectDialog
dashboard/ — StatsCards, ShotQueue, RecentActivity
layout/ — Sidebar, Header, NotificationBell, Providers
ui/ — shadcn/ui base components
actions/ — Server Actions (projects, shots, versions, comments, annotations, approvals)
lib/ — db, auth, utils, frame-utils, storage, slack, notifications, uploadthing
hooks/ — use-review-player (Zustand), use-annotations, use-frame-comments
prisma/ — schema.prisma, seed.ts
Review Player Keyboard Shortcuts
| Key | Action |
|---|---|
Space / K |
Play / Pause |
J |
Reverse playback |
L |
Forward playback |
← / → |
Step one frame |
F |
Toggle fullscreen |
Documentation
| Doc | Covers |
|---|---|
| RenderPipeline2.md | Render pipeline specification — normative design, state machine, API contracts |
| DELIVERY_WORKFLOW.md | Building and shipping delivery packages (how-to) |
| VFXReviewConnector.md | After Effects panel — setup, Shot Builder, QC, diagnostics |
| RenderWorker/README.md | Render worker service — packaging, install, validation, delivery builds |
| BlenderPanel/README.md | Blender add-on — queueing a .blend on the farm |
| EXT_API_REFERENCE.md | External API (/api/ext/*) used by the panel and workers |
| Shot task workflow.md | Shot and task lifecycle in the web app |
License
MIT
Description
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