cc89415a29
One "Queue Export" click now renders the EXR sequence, then rebuilds the shot headlessly with the studio slate/overlay template to produce the delivery MOV and review MP4. Implements RenderPipeline2 phases 1-2 plus the preview stage. Server: - New models Export, RenderJob, ExportEvent, Machine, WorkerHeartbeat, plus Project.deliveryConfig and per-submission slate fields (Export.vfxScope, Export.submissionNote, inherited from the shot's previous export). Both migrations are purely additive; no existing column is touched. - lib/render-pipeline: server-enforced state machine, transactional version increment with supersede, atomic FOR UPDATE SKIP LOCKED claim gated by machine availability windows, and a lease reaper run from instrumentation.ts. - /api/ext/* endpoints for the panel and workers; session-auth mirrors under /api/render and /api/machines for the web UI. - Pipeline pages: render queue, export detail, machine monitoring, plus an Exports tab on shot detail. RenderWorker (.NET 8 Windows service, new): - Registration, heartbeat as cancel channel, claim loop, aerender runner with progress parsing and stall watchdog, crash recovery and disk-spooled reporting that survives server downtime. - Preview stage: headless AE assembles the preview comp into a throwaway AEP with both output modules queued, then a single aerender pass renders them. Preview jobs are not claimed while an interactive AE session is open, so an artist's project is never taken over. AE panel: Queue Export with live status polling, urgent flag, retry, and the VFX Scope / Submission Note fields. Every existing panel action is unchanged. Preview chaining ships disabled behind SystemConfig preview.enabled. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
139 lines
5.5 KiB
PowerShell
139 lines
5.5 KiB
PowerShell
<#
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.SYNOPSIS
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Headless AE spike / debug tool for the preview build stage.
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.DESCRIPTION
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Runs vfxr_build_preview.jsx exactly the way the RenderWorker does, but
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standalone, so the risky part (AfterFX.com -noui -r under a service
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account) can be proven before wiring the whole pipeline together.
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It does NOT render - it builds the preview comp, queues the MOV + MP4
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output modules and saves a temp AEP, then prints the build result.
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IMPORTANT: close After Effects first. `AfterFX.com -r` hands the script to
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an already-running instance, which would open the template in your session
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and then quit it.
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.EXAMPLE
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.\test-preview-build.ps1 -ExrDir "V:\_EXPORTS\UNG\renders\UNG_S1\111\UNG_111_001_030\v002" `
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-ShotCode "UNG_111_001_030" -Version "v002"
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.EXAMPLE
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# then render what it built, exactly as the worker would:
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& "C:\Program Files\Adobe\Adobe After Effects 2026\Support Files\aerender.exe" -project "$env:ProgramData\VFXReviewWorker\scratch\spike_preview.aep"
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#>
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[CmdletBinding()]
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param(
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[Parameter(Mandatory = $true)][string]$ExrDir,
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[Parameter(Mandatory = $true)][string]$ShotCode,
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[string]$Version = "v001",
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[string]$TemplateAep = "X:/shared_projects_2026/UNGO_VFX/production/working_files/UNG_VFXOVERLAY_SLATE_TEMPLATE.aep",
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[string]$TemplateComp = "UNG_EXPORT_TEMPLATE",
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[string]$OverlayComp = "UNG_VFX_OVERLAY",
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[string]$LutComp = "_SHOW LUT",
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[string]$MovTemplate = "4444 Tri",
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[string]$Mp4Template = "REVIEW_PREVIEW",
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[string]$AfterFx = "C:\Program Files\Adobe\Adobe After Effects 2026\Support Files\AfterFX.com",
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[int]$FrameStart = 1001,
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[double]$Fps = 24,
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[int]$TimeoutSeconds = 300
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)
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$ErrorActionPreference = "Stop"
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$running = Get-Process AfterFX -ErrorAction SilentlyContinue
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if ($running) {
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Write-Warning "After Effects is running (PID $($running.Id -join ', '))."
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Write-Warning "AfterFX.com -r would target that instance and quit it. Close AE first."
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return
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}
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$scratch = Join-Path $env:ProgramData "VFXReviewWorker\scratch"
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if (-not (Test-Path $scratch)) { New-Item -ItemType Directory -Force -Path $scratch | Out-Null }
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$scriptPath = Join-Path $PSScriptRoot "vfxr_build_preview.jsx"
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if (-not (Test-Path $scriptPath)) { throw "Build script not found: $scriptPath" }
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if (-not (Test-Path $AfterFx)) { throw "AfterFX.com not found: $AfterFx" }
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if (-not (Test-Path $ExrDir)) { throw "EXR folder not found: $ExrDir" }
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$contextPath = Join-Path $scratch "spike_context.json"
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$resultPath = Join-Path $scratch "spike_result.json"
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$wrapperPath = Join-Path $scratch "spike_run.jsx"
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$tempAep = Join-Path $scratch "spike_preview.aep"
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$base = "${ShotCode}_cmp_TT_${Version}"
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Remove-Item $resultPath -ErrorAction SilentlyContinue
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$context = [ordered]@{
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jobId = "spike"
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exportId = "spike"
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shotCode = $ShotCode
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versionString = $Version
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outputDirLocal = $ExrDir
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templateAep = $TemplateAep
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templateComp = $TemplateComp
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overlayComp = $OverlayComp
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lutComp = $LutComp
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movTemplate = $MovTemplate
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mp4Template = $Mp4Template
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movOutput = (Join-Path $ExrDir "$base.mov")
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mp4Output = (Join-Path $ExrDir "$base.mp4")
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tempAep = $tempAep
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resultPath = $resultPath
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frameStart = $FrameStart
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fps = $Fps
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slate = [ordered]@{
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versionName = $base
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date = (Get-Date -Format "yyyy/MM/dd")
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description = "Spike test"
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notes = ""
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shotCode = $ShotCode
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episode = ""
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scene = ""
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}
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}
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$context | ConvertTo-Json -Depth 6 | Out-File -FilePath $contextPath -Encoding utf8
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$ctxJs = ($contextPath -replace '\\', '/') | ConvertTo-Json
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$scriptJs = ($scriptPath -replace '\\', '/') | ConvertTo-Json
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$wrapper = @(
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"// generated by test-preview-build.ps1",
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("var VFXR_CONTEXT_PATH = {0};" -f $ctxJs),
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('$.evalFile({0});' -f $scriptJs)
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) -join "`r`n"
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$wrapper | Out-File -FilePath $wrapperPath -Encoding utf8
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Write-Host "Launching headless AE build..." -ForegroundColor Cyan
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$proc = Start-Process -FilePath $AfterFx -ArgumentList @("-noui", "-r", $wrapperPath) -PassThru -NoNewWindow
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if (-not $proc.WaitForExit($TimeoutSeconds * 1000)) {
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Write-Warning "Timed out after $TimeoutSeconds s - killing AE."
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try { $proc.Kill($true) } catch {}
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}
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if (-not (Test-Path $resultPath)) {
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Write-Host "FAILED: no result file produced." -ForegroundColor Red
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Write-Host "AE could not run the script headlessly under this account. See RenderWorker/README.md fallbacks." -ForegroundColor Red
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return
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}
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$result = Get-Content $resultPath -Raw | ConvertFrom-Json
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if ($result.ok) {
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Write-Host "BUILD OK" -ForegroundColor Green
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Write-Host " temp AEP : $($result.tempAep)"
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Write-Host " preview comp: $($result.previewComp)"
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Write-Host (" frames : {0} ({1} x {2})" -f $result.frameCount, $result.width, $result.height)
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Write-Host (" queued : {0} output(s)" -f @($result.queued).Count)
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foreach ($q in @($result.queued)) {
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Write-Host (" - {0}: {1} -> {2}" -f $q.label, $q.template, $q.output)
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}
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Write-Host ""
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Write-Host "Render it with:" -ForegroundColor Cyan
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Write-Host (' "{0}\aerender.exe" -project "{1}"' -f (Split-Path $AfterFx), $result.tempAep)
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} else {
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Write-Host "BUILD FAILED: $($result.error)" -ForegroundColor Red
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}
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if ($result.warnings -and $result.warnings.Count -gt 0) {
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Write-Host "Warnings:" -ForegroundColor Yellow
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$result.warnings | ForEach-Object { Write-Host " - $_" -ForegroundColor Yellow }
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}
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