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Shot.fps existed, the lookup API returned it, and one button honoured it — Set Start Timecode — while the shot builder ignored it entirely. Comps were created at 24 and every plate conformed to 24. DH2 is a 25 fps show. Its plates carry framesPerSecond 25/1, so comps built at 24 conform every plate to the wrong speed and compute every frame-from-timecode sum against the wrong rate. The builder now takes the rate from the shot record, which is the show's delivery rate and therefore the authority; a plate's own rate is whatever happens to be on disk. Import Renders follows the comp it imports into, and Import EXR follows the shot. Validation gains plate_fps, comparing the render against the timing plate. timecode_fps only compares the render to its manifest and both come from the comp, so a shot built at the wrong rate agrees with itself and passes; the plate is the independent witness. It is a WARN, never a FAIL: sampling DH2 found one plate at 50 fps against a 25 fps show, a deliberate over-crank, so a whole-number multiple is reported as exactly that and anything else as a probable rate mistake. Note this does not fix the data: all 175 DH2 shots still carry fps 24 from the create-time default and need correcting before their comps are rebuilt. Panel 2.4.0, worker 1.4.0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
FeedBack — VFX Review & Approval Platform
Frame-accurate video review, annotation drawing, and approval tracking for boutique VFX and animation studios.
Features
- Dead-simple video upload — drag & drop MP4/MOV, up to 2 GB, version-tracked
- Frame-accurate scrubbing — canvas-based timeline ruler with click-and-drag seek
- Timestamp comments — comments anchored to exact frame numbers, threaded replies, resolve/unresolve
- Annotation drawing — freehand, arrow, rectangle, circle tools with color + stroke width picker
- Approval workflow — Approve / Reject / Needs Changes with notes, full history
- Client review links — shareable token-based review URLs for external clients (no login required)
- Role-based access — Admin / Producer / Supervisor / Artist / Client roles
- Slack notifications — webhook alerts for uploads and approvals
- Self-hostable — Docker Compose with PostgreSQL + MinIO (S3-compatible) included
Tech Stack
| Layer | Technology |
|---|---|
| Framework | Next.js 15 App Router (Turbopack) |
| Language | TypeScript 5 strict |
| Styling | TailwindCSS 3 + shadcn/ui (zinc, dark-only) |
| Auth | NextAuth.js v5 (Credentials + JWT) |
| Database | PostgreSQL 16 via Prisma 6 |
| File Storage | UploadThing / S3 / R2 / B2 / MinIO / local |
| State | Zustand 5 (player) + TanStack Query 5 (server) |
| Annotations | HTML5 Canvas API (normalized coordinates) |
| Video Playback | HTML5 <video> with custom controls |
| Container | Docker multi-stage build |
Quick Start (Docker)
# 1. Clone and configure
cp .env.example .env
# Edit .env — set AUTH_SECRET, DATABASE_URL, storage provider
# 2. Start services (PostgreSQL + MinIO + App)
docker compose up -d
# 3. Run migrations and seed
docker compose exec app npx prisma migrate deploy
docker compose exec app npx tsx prisma/seed.ts
# 4. Open http://localhost:3000
Demo accounts (after seed):
| Password | Role | |
|---|---|---|
| admin@vfxreview.local | admin123 | Admin |
| producer@vfxreview.local | producer123 | Producer |
| supervisor@vfxreview.local | supervisor123 | Supervisor |
| artist@vfxreview.local | artist123 | Artist |
| client@studio.com | client123 | Client |
Local Development
# Install dependencies
npm install
# Set up database (Postgres must be running)
npx prisma migrate dev
npx tsx prisma/seed.ts
# Start dev server
npm run dev
Open http://localhost:3000.
Environment Variables
See .env.example for full reference. Key variables:
# Required
DATABASE_URL="postgresql://..."
AUTH_SECRET="your-32-char-secret"
NEXTAUTH_URL="http://localhost:3000"
# Storage (choose one)
STORAGE_PROVIDER="local" # local | uploadthing | s3 | r2 | b2 | minio
# UploadThing (if STORAGE_PROVIDER=uploadthing)
UPLOADTHING_SECRET="sk_live_..."
UPLOADTHING_APP_ID="..."
# AWS S3 / R2 / B2 compatible
S3_ACCESS_KEY_ID=""
S3_SECRET_ACCESS_KEY=""
S3_BUCKET_NAME=""
S3_REGION=""
S3_ENDPOINT="" # for R2/B2/MinIO
# Slack (optional)
SLACK_BOT_TOKEN=""
# Email (optional, nodemailer)
SMTP_HOST=""
SMTP_PORT="587"
SMTP_USER=""
SMTP_PASS=""
Project Structure
app/
(auth)/login/ — Sign-in page
(dashboard)/ — Protected dashboard layout
dashboard/ — Home stats + shot queue
projects/ — Project list + detail pages
settings/ — User profile
review/[versionId]/ — Full-screen review player
client/[token]/ — Unauthenticated client review link
api/
auth/[...nextauth]/ — NextAuth route handler
uploadthing/ — UploadThing route handler
notifications/ — Notification CRUD
projects/ — Projects REST endpoint
components/
player/ — ReviewPlayer, FrameTimeline, PlaybackControls
annotations/ — AnnotationCanvas, AnnotationTools
comments/ — CommentPanel (threads + replies)
versions/ — VersionUpload, VersionList
shots/ — ShotCard, NewShotDialog
projects/ — ProjectCard, NewProjectDialog
dashboard/ — StatsCards, ShotQueue, RecentActivity
layout/ — Sidebar, Header, NotificationBell, Providers
ui/ — shadcn/ui base components
actions/ — Server Actions (projects, shots, versions, comments, annotations, approvals)
lib/ — db, auth, utils, frame-utils, storage, slack, notifications, uploadthing
hooks/ — use-review-player (Zustand), use-annotations, use-frame-comments
prisma/ — schema.prisma, seed.ts
Review Player Keyboard Shortcuts
| Key | Action |
|---|---|
Space / K |
Play / Pause |
J |
Reverse playback |
L |
Forward playback |
← / → |
Step one frame |
F |
Toggle fullscreen |
Documentation
| Doc | Covers |
|---|---|
| RenderPipeline2.md | Render pipeline specification — normative design, state machine, API contracts |
| DELIVERY_WORKFLOW.md | Building and shipping delivery packages (how-to) |
| VFXReviewConnector.md | After Effects panel — setup, Shot Builder, QC, diagnostics |
| RenderWorker/README.md | Render worker service — packaging, install, validation, delivery builds |
| EXT_API_REFERENCE.md | External API (/api/ext/*) used by the panel and workers |
| Shot task workflow.md | Shot and task lifecycle in the web app |
License
MIT
Description
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