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A shot with no COMP task rendered and previewed fine and then showed
nothing in the app. createExport set Export.taskId from the shot's first
COMP task or null, and finalizePreview registered the review Version with
that same null taskId — so the MP4 was uploaded and stored, but the
Version hung off no task and none of the review flows had anywhere to
draw it. From the artist's side the export completed and produced
nothing.
E1 now resolves the shot's comp task inside the version-allocation
transaction and creates one when there isn't any, titled after the
preview file the export will produce: {shotCode}_cmp_TT_{version}, the
same convention the manual batch upload's create-task path already uses.
renderOutputBase() is exported and buildPreviewManifest takes its `base`
from it, so the task title and the MOV/MP4 name come from one function
rather than two copies of the same template. The title therefore already
carries the version, which makes finalizePreview's rename-to-the-
delivered-version a no-op on that first export rather than an immediate
rename of a task created moments earlier.
The lookup and the create sit inside the transaction so the P2002
version-collision retry rolls a losing attempt's task back with
everything else, instead of leaving a duplicate behind.
recalcShotStatus runs only when a task was actually created: a shot with
no tasks derives WAITING and now has one. Approval-driven statuses still
take precedence, so an already-approved shot stays COMPLETE.
Both the queue-time ExportEvent note and the E1 response record what
happened, so a task appearing under a shot on its own is traceable to the
export that made it.
Exports already in flight with a null taskId keep their orphaned
versions; backfilling those is a separate migration.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
FeedBack — VFX Review & Approval Platform
Frame-accurate video review, annotation drawing, and approval tracking for boutique VFX and animation studios.
Features
- Dead-simple video upload — drag & drop MP4/MOV, up to 2 GB, version-tracked
- Frame-accurate scrubbing — canvas-based timeline ruler with click-and-drag seek
- Timestamp comments — comments anchored to exact frame numbers, threaded replies, resolve/unresolve
- Annotation drawing — freehand, arrow, rectangle, circle tools with color + stroke width picker
- Approval workflow — Approve / Reject / Needs Changes with notes, full history
- Client review links — shareable token-based review URLs for external clients (no login required)
- Role-based access — Admin / Producer / Supervisor / Artist / Client roles
- Slack notifications — webhook alerts for uploads and approvals
- Self-hostable — Docker Compose with PostgreSQL + MinIO (S3-compatible) included
Tech Stack
| Layer | Technology |
|---|---|
| Framework | Next.js 15 App Router (Turbopack) |
| Language | TypeScript 5 strict |
| Styling | TailwindCSS 3 + shadcn/ui (zinc, dark-only) |
| Auth | NextAuth.js v5 (Credentials + JWT) |
| Database | PostgreSQL 16 via Prisma 6 |
| File Storage | UploadThing / S3 / R2 / B2 / MinIO / local |
| State | Zustand 5 (player) + TanStack Query 5 (server) |
| Annotations | HTML5 Canvas API (normalized coordinates) |
| Video Playback | HTML5 <video> with custom controls |
| Container | Docker multi-stage build |
Quick Start (Docker)
# 1. Clone and configure
cp .env.example .env
# Edit .env — set AUTH_SECRET, DATABASE_URL, storage provider
# 2. Start services (PostgreSQL + MinIO + App)
docker compose up -d
# 3. Run migrations and seed
docker compose exec app npx prisma migrate deploy
docker compose exec app npx tsx prisma/seed.ts
# 4. Open http://localhost:3000
Demo accounts (after seed):
| Password | Role | |
|---|---|---|
| admin@vfxreview.local | admin123 | Admin |
| producer@vfxreview.local | producer123 | Producer |
| supervisor@vfxreview.local | supervisor123 | Supervisor |
| artist@vfxreview.local | artist123 | Artist |
| client@studio.com | client123 | Client |
Local Development
# Install dependencies
npm install
# Set up database (Postgres must be running)
npx prisma migrate dev
npx tsx prisma/seed.ts
# Start dev server
npm run dev
Open http://localhost:3000.
Environment Variables
See .env.example for full reference. Key variables:
# Required
DATABASE_URL="postgresql://..."
AUTH_SECRET="your-32-char-secret"
NEXTAUTH_URL="http://localhost:3000"
# Storage (choose one)
STORAGE_PROVIDER="local" # local | uploadthing | s3 | r2 | b2 | minio
# UploadThing (if STORAGE_PROVIDER=uploadthing)
UPLOADTHING_SECRET="sk_live_..."
UPLOADTHING_APP_ID="..."
# AWS S3 / R2 / B2 compatible
S3_ACCESS_KEY_ID=""
S3_SECRET_ACCESS_KEY=""
S3_BUCKET_NAME=""
S3_REGION=""
S3_ENDPOINT="" # for R2/B2/MinIO
# Slack (optional)
SLACK_BOT_TOKEN=""
# Email (optional, nodemailer)
SMTP_HOST=""
SMTP_PORT="587"
SMTP_USER=""
SMTP_PASS=""
Project Structure
app/
(auth)/login/ — Sign-in page
(dashboard)/ — Protected dashboard layout
dashboard/ — Home stats + shot queue
projects/ — Project list + detail pages
settings/ — User profile
review/[versionId]/ — Full-screen review player
client/[token]/ — Unauthenticated client review link
api/
auth/[...nextauth]/ — NextAuth route handler
uploadthing/ — UploadThing route handler
notifications/ — Notification CRUD
projects/ — Projects REST endpoint
components/
player/ — ReviewPlayer, FrameTimeline, PlaybackControls
annotations/ — AnnotationCanvas, AnnotationTools
comments/ — CommentPanel (threads + replies)
versions/ — VersionUpload, VersionList
shots/ — ShotCard, NewShotDialog
projects/ — ProjectCard, NewProjectDialog
dashboard/ — StatsCards, ShotQueue, RecentActivity
layout/ — Sidebar, Header, NotificationBell, Providers
ui/ — shadcn/ui base components
actions/ — Server Actions (projects, shots, versions, comments, annotations, approvals)
lib/ — db, auth, utils, frame-utils, storage, slack, notifications, uploadthing
hooks/ — use-review-player (Zustand), use-annotations, use-frame-comments
prisma/ — schema.prisma, seed.ts
Review Player Keyboard Shortcuts
| Key | Action |
|---|---|
Space / K |
Play / Pause |
J |
Reverse playback |
L |
Forward playback |
← / → |
Step one frame |
F |
Toggle fullscreen |
Documentation
| Doc | Covers |
|---|---|
| RenderPipeline2.md | Render pipeline specification — normative design, state machine, API contracts |
| DELIVERY_WORKFLOW.md | Building and shipping delivery packages (how-to) |
| VFXReviewConnector.md | After Effects panel — setup, Shot Builder, QC, diagnostics |
| RenderWorker/README.md | Render worker service — packaging, install, validation, delivery builds |
| BlenderPanel/README.md | Blender add-on — queueing a .blend on the farm |
| EXT_API_REFERENCE.md | External API (/api/ext/*) used by the panel and workers |
| Shot task workflow.md | Shot and task lifecycle in the web app |
License
MIT
Description
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