twotalesanimation 93137cdcd2 fix(connector): anchor built comps on the plate's own EXR timecode
Build Shot produced comps starting at 00:00:00:00 because the panel never
actually read the EXR timecode. getFootageStartFrames ranked a fragile "New
Comp from Selection" probe first: it toggles the Project panel via the Window
menu to get focus, and where that does not land the menu item is greyed out,
executeCommand silently does nothing, and the probe returns null. A shot with
no timecodeStart then fell through the API rank to zero.

The worker already reads EXR headers properly in ExrHeader.cs, and its
validation ranks the plate's own timeCode above the API value, which stores the
editorial in-point and sits a handle-length ahead of the plate by design. Shots
were therefore being built from rank 3 and validated against rank 1. That is a
timecode desync waiting to reach a delivery, not just a cosmetic start frame.

readExrTimecode ports the worker's reader to ExtendScript and becomes rank 1:
one short header read, walking `name\0 type\0 int32 size data` for timeCode and
falling back to timeCodeString where a writer omitted the packed attribute.
decodePackedTimecode mirrors Timecode.FromPacked, decoding the SMPTE 12M BCD a
byte at a time so the arithmetic never touches the sign bit. The menu probe is
kept as rank 2 and now runs only when the plate carries no timecode at all, so
the Project-panel toggle is off the normal path.

setCompStartFrame was the second failure. Assigning displayStartFrame on a
version of AE that does not have the property is ignored silently rather than
throwing, so the early return skipped the displayStartTime fallback entirely.
It now reads the value back, falls through when it did not take, and returns
whether anything stuck; buildShotFromCode logs when nothing does. A start frame
that cannot be set is now visible in the diagnostics report instead of a comp
quietly sitting at zero.

A plate whose timecode is present but zero still falls through to the API rank,
keeping the existing frames > 0 convention so the safety net survives. If a
genuine 00:00:00:00 plate should win outright that is a deliberate follow-up.

The parser is covered against synthetic headers, including the 0x18585712
example documented in ExrHeader.cs, drop-frame, truncated and non-EXR input.
What is not yet exercised in a live After Effects session is mainSource.file
resolving to the sequence's first frame and displayStartFrame taking on a given
AE build, so build one shot and check its start against the plate before
relying on this. Picture-lock automation was reverted for a timecode desync of
the same shape.

PANEL_VERSION goes to 2.6.0 per the documented rule, so Pipeline → Machines
does not show two workstations on one version behaving differently. The
startSource comment in the manifest schema enumerated only the two older
values; the queue-time provenance check keys on /\bAPI\b/ and so already reads
"EXR timecode …" as trustworthy rather than suspect.

The same silent-failure setCompStartFrame still exists in the farm-side
vfxr_build_preview.jsx, which is fed the right value from the manifest but can
drop it the same way. Left for its own change.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 16:53:49 +02:00
2026-07-08 14:17:03 +02:00
2026-06-11 12:39:01 +02:00
2026-07-08 16:28:18 +02:00
2026-05-19 22:20:29 +02:00
2026-05-19 22:20:29 +02:00
2026-05-19 22:20:29 +02:00
2026-05-19 22:20:29 +02:00
2026-05-20 13:06:04 +02:00
2026-06-11 12:59:39 +02:00
2026-06-11 13:07:59 +02:00
2026-05-29 10:40:28 +02:00
2026-07-08 19:54:24 +02:00
2026-05-19 22:20:29 +02:00
2026-06-11 12:30:28 +02:00
2026-06-11 12:30:28 +02:00
2026-05-19 22:20:29 +02:00
2026-06-11 15:19:12 +02:00
2026-05-19 22:20:29 +02:00
2026-05-19 22:20:29 +02:00
2026-05-19 22:20:29 +02:00
2026-07-22 10:37:13 +02:00
2026-07-11 15:06:12 +02:00
2026-06-11 12:30:28 +02:00

FeedBack — VFX Review & Approval Platform

Frame-accurate video review, annotation drawing, and approval tracking for boutique VFX and animation studios.


Features

  • Dead-simple video upload — drag & drop MP4/MOV, up to 2 GB, version-tracked
  • Frame-accurate scrubbing — canvas-based timeline ruler with click-and-drag seek
  • Timestamp comments — comments anchored to exact frame numbers, threaded replies, resolve/unresolve
  • Annotation drawing — freehand, arrow, rectangle, circle tools with color + stroke width picker
  • Approval workflow — Approve / Reject / Needs Changes with notes, full history
  • Client review links — shareable token-based review URLs for external clients (no login required)
  • Role-based access — Admin / Producer / Supervisor / Artist / Client roles
  • Slack notifications — webhook alerts for uploads and approvals
  • Self-hostable — Docker Compose with PostgreSQL + MinIO (S3-compatible) included

Tech Stack

Layer Technology
Framework Next.js 15 App Router (Turbopack)
Language TypeScript 5 strict
Styling TailwindCSS 3 + shadcn/ui (zinc, dark-only)
Auth NextAuth.js v5 (Credentials + JWT)
Database PostgreSQL 16 via Prisma 6
File Storage UploadThing / S3 / R2 / B2 / MinIO / local
State Zustand 5 (player) + TanStack Query 5 (server)
Annotations HTML5 Canvas API (normalized coordinates)
Video Playback HTML5 <video> with custom controls
Container Docker multi-stage build

Quick Start (Docker)

# 1. Clone and configure
cp .env.example .env
# Edit .env — set AUTH_SECRET, DATABASE_URL, storage provider

# 2. Start services (PostgreSQL + MinIO + App)
docker compose up -d

# 3. Run migrations and seed
docker compose exec app npx prisma migrate deploy
docker compose exec app npx tsx prisma/seed.ts

# 4. Open http://localhost:3000

Demo accounts (after seed):

Email Password Role
admin@vfxreview.local admin123 Admin
producer@vfxreview.local producer123 Producer
supervisor@vfxreview.local supervisor123 Supervisor
artist@vfxreview.local artist123 Artist
client@studio.com client123 Client

Local Development

# Install dependencies
npm install

# Set up database (Postgres must be running)
npx prisma migrate dev
npx tsx prisma/seed.ts

# Start dev server
npm run dev

Open http://localhost:3000.


Environment Variables

See .env.example for full reference. Key variables:

# Required
DATABASE_URL="postgresql://..."
AUTH_SECRET="your-32-char-secret"
NEXTAUTH_URL="http://localhost:3000"

# Storage (choose one)
STORAGE_PROVIDER="local"          # local | uploadthing | s3 | r2 | b2 | minio

# UploadThing (if STORAGE_PROVIDER=uploadthing)
UPLOADTHING_SECRET="sk_live_..."
UPLOADTHING_APP_ID="..."

# AWS S3 / R2 / B2 compatible
S3_ACCESS_KEY_ID=""
S3_SECRET_ACCESS_KEY=""
S3_BUCKET_NAME=""
S3_REGION=""
S3_ENDPOINT=""            # for R2/B2/MinIO

# Slack (optional)
SLACK_BOT_TOKEN=""

# Email (optional, nodemailer)
SMTP_HOST=""
SMTP_PORT="587"
SMTP_USER=""
SMTP_PASS=""

Project Structure

app/
  (auth)/login/          — Sign-in page
  (dashboard)/           — Protected dashboard layout
    dashboard/           — Home stats + shot queue
    projects/            — Project list + detail pages
    settings/            — User profile
  review/[versionId]/    — Full-screen review player
  client/[token]/        — Unauthenticated client review link
  api/
    auth/[...nextauth]/  — NextAuth route handler
    uploadthing/         — UploadThing route handler
    notifications/       — Notification CRUD
    projects/            — Projects REST endpoint

components/
  player/                — ReviewPlayer, FrameTimeline, PlaybackControls
  annotations/           — AnnotationCanvas, AnnotationTools
  comments/              — CommentPanel (threads + replies)
  versions/              — VersionUpload, VersionList
  shots/                 — ShotCard, NewShotDialog
  projects/              — ProjectCard, NewProjectDialog
  dashboard/             — StatsCards, ShotQueue, RecentActivity
  layout/                — Sidebar, Header, NotificationBell, Providers
  ui/                    — shadcn/ui base components

actions/                 — Server Actions (projects, shots, versions, comments, annotations, approvals)
lib/                     — db, auth, utils, frame-utils, storage, slack, notifications, uploadthing
hooks/                   — use-review-player (Zustand), use-annotations, use-frame-comments
prisma/                  — schema.prisma, seed.ts

Review Player Keyboard Shortcuts

Key Action
Space / K Play / Pause
J Reverse playback
L Forward playback
← / → Step one frame
F Toggle fullscreen

Documentation

Doc Covers
RenderPipeline2.md Render pipeline specification — normative design, state machine, API contracts
DELIVERY_WORKFLOW.md Building and shipping delivery packages (how-to)
VFXReviewConnector.md After Effects panel — setup, Shot Builder, QC, diagnostics
RenderWorker/README.md Render worker service — packaging, install, validation, delivery builds
BlenderPanel/README.md Blender add-on — queueing a .blend on the farm
EXT_API_REFERENCE.md External API (/api/ext/*) used by the panel and workers
Shot task workflow.md Shot and task lifecycle in the web app

License

MIT

S
Description
No description provided
Readme 490 MiB
Languages
TypeScript 78.7%
C# 10.5%
JavaScript 7.5%
Python 2.2%
PowerShell 0.5%
Other 0.5%